Just some good deck, there are 12 handtraps, and 13 starters. Very good against mystic mine, and heavy backrow decks because adventure package and two spright smashers. It had a decent match against tearlement, and rogue combo decks. You only need 1 rite of aramesir, because you dont want to see mutiple pieces in your hand, and they aren't that necessary compared to your main spright engine.
The minimum endboard is spright elf, shaddol schism, and spright smasher. You need to always search smasher with spright jet turn 1, treat it as tri-brigate revolt, and try to hold schism until you run up your other interruptions, to play around dark ruler no more. Summon limit in the side deck is auto win against floowandereeze, tearl, and other combo decks because they didn't expect it