This deck go second since it makes things that non-quick-effect interact with your opponent's board.
Ash Blossom and
Lightning Storm should be enough for you to get advantage out for turn 2.
As per usual, your Main Deck
Shiranuis are 3
Spiritmaster, 3
Squire, 3
Solitaire, 1
Samurai, and 2 of both
Spectralsword and
Spectralsword Shade. You are of course playing 3
Uni-Zombie and 3
Mezuki for that generic zombie support. You would rather have
Solitaire or
Uni-Zombie be your Normal Summon with
Squire,
Spiritmaster, and
Samurai be in the grave for you to reborn and use as synchro material.
Your
Shiranuis also have their banished effects.
Spiritmaster is removal,
Solitaire and
Samurai are for recycling, and
Squire refreshes your hand and sets up your grave. Your
Spectralswords do what they do. They use your graveyard as an opportunity to get more advantage through banishing and synchro summoning. They also allow you to get to the
Plaguespreader synchros without having to use
Plaguespreader specifically.
Spells and Traps in the main deck are for basic set-up.
Gold Sarc banishes your
Shiranuis from deck so that you can get their effects off.
Ghost Meets Girl - A Shiranui's Story gets you to
Solitaire which gets you to
Uni-Zombie and it sets up your grave.
Mayakashi's Manuscript is a better
Shiranui card than a
Mayakashi card. It's basically a reborn for any
Shiranui in your gy or that is banished.
Foolish Burial Goods has 2 targets:
Shiranui Style Success and
Return of the Zombies.
Style Success is a trap that gets a zombie on field, but it can banish itself from the grave to make a zombie a
Towers for the turn.
Return of the Zombies is only a
Foolish Goods target for now as it can recycle banished zombies and it can get you to your
Shiranui's banished effects. If you go first, you can use this along with
Zombie World to be monster removal.
Extra deck has your generic
Shiranui Extra Deck cards and more possible synchro targets.
Red-Eyes Zombie Necro Dragon is a beater and it takes your opponent's monsters.
Sunsaga is of course your boss monster.
Shogunsaga is to get out some damage,
Samuraisaga is a recycler, and
Squiresaga is probably the best low level
Shiranui Synchro. It's good removal in general.
Lavalval Salamander is a good choice going second since its grave set-up, a way to access your
Shiranui's banished effects, and it has a
Book of Moon effect.
Psy-Framelord Omega since this deck does banish cards.
Archfiend Zombie Skull to prevent board wipes. And
Revived King Ha Des since hes a good beatstick (feel free to swap him out for like a different synchro).
Yuki-Onna since it is an amazing card if you manage to make it.
Skillsaga Supremacy for more protection. And
Vampire Sucker since this is a Zombie Deck. The link monsters are very limited since there isn't much recursion that they alone provide compared to the synchro monsters in the deck.
Side Deck has
Nibiru since
Shiranui doesn't break massive boards.
Neo Flamvell Lady as a
Uni-Zombie replacement if you use
Burning Draw and it's also a pseudo
D.D. Crow.
Burning Draw to draw 3 or 4 cards usually.
Zombie World since it is a great floodgate that this deck can manage to play. And
Infinite Impermanence for more disruption.