NOTES:
-The deck has a tendency to bring from a time seeing you have infernoids in it.
-50 cards is needed for the deck so you can run some board breakers and snake-eyes supports
-Going 2nd is not half bad since i always can playthrough 3-4 negates; That if you have infernoid on hand then you are doomed
-Extra deck is leaning to snake-eyes utility since infernoid is just "what you want to dump + lvl1 monster synchro" thing
-Combo usually plays the same way with amblowhale, masquerena and flamberge on the field
-The Decatron really helps a lot when you have a monster/spell/trap negate from the other infernoid
-You can play 2 devyaty or Onuncu but bricking is a problem with this deck so just play the low level infernoids since they only need 1-2 infernoid banish for summon