Do you accept the invitation? In the Skull Invitation Event 2, both players start with 2 copies of Skull Invitation on their field. This means that every card that hits the graveyard deals 1200 damage to its owner and, assuming every Skull Invitation stays on the field, the player who sends 7 or more to their graveyard loses. This deck aims to go first and win through that burn damage!
Meet the Millers
Firebrand Hymnist and Valkyrie Sechste can force the opponent to mill their deck. Valkyrie Sechste can be activated once per turn, which is great during grind games, and Firebrand Hymnist can mill an insane amount of cards if her effect resolves against the opponent's established board.
Dark World Dealings and Hand Destruction are double-edged swords that allow you to draw more cards. You'll generally take more burn damage when their effects resolve, but the consistency boost is worth it.
Card Destruction and Present Card are amazing cards that can steal games by forcing your opponent to discard their starting hand. Discarding the opponent's starting hand of 5 deals 6000 damage and a starting hand of 6 deals 7200 damage. Also, Present Card is searchable by Trap Trick.
Feel the Burn
Chain Energy, Dark Room of Nightmare, and more copies of Skull Invitation intensify the burn damage taken by the opponent.
Mirror Force and Torrential Tribute are for crowd control. Ideally, destroy 2 or more of the opponent's monsters to deal more damage than you would take.