After testing many variations of Six Sam, I believe this is one of the best.
The monsters were chosen in this quantity because I believe that having several different names helps activate their effects faster. Shogun is in the deck because of the two spells, Monster Gate and Reasoning, which need to have a variety of monster levels. These two spells give the archetype's continuous cards a lot of speed. Therefore, I think both should be used in almost every Six Sam deck. And one spell that stands out is the 3x Dimensional Fissure, they are very strong in the format, and using 3 is probably one of the ways to win games that I found. I'm also using 6 draw cards, these two in particular help to give game volume, especially when you get 2x Gateway quickly.
The traps were a bit difficult to choose, but the fiendish chain was a great choice, because they give me a lot of control over the board, since I believe that decks that have Lyla and Ryko easily beat Six Sam, and this was one of the ways I found to sell myself, break combos and sometimes save continuous spells.
I'm still working on the side deck, but the 3x Smashing and 2x Light-Imprisoning Mirror are irreplaceable in the deck.