Prefer going second to break boards, but can go first and end on Apollosa. Whole strategy revolves around spamming Six Samurai monsters onto the field and summoning from the Extra Deck. This deck has a TON of recursion, and can end on some crazy boards if your opponent doesn't stop your plays. Can typically recover even if they stop a play, and end on something decent.
Gateway of the Six can keep recurring your Six Samurai from the grave, letting you endlessly summon them back for more ED plays.