This is a fun, mid-range, rogue deck that pivots between the Exosister Xyz monsters to build advantage and search on your turn and create adaptable and powerful disruption on your opponent's. The DPE package is used to wear down opponents' resources and provide added disruption. Standard turn 1 involves going into one or two Xyz to search for Exosister spell and traps, protected by Lord of the Heavenly Sky Prison.
The Sisters
The Exosister main deck monsters are devoted to a life of chastity and modesty by which I mean they don't do very much. Bar their quick-Xyz effects they each have either mild swarming abilities or even milder card advantage effects. Elis is by far the most versatile, Sophia is the best to have on board for the free draw and Stella is useful enough, essential three ofs, if just for the names. I'm sure Irene's a lovely gal but her cycle effect is by far the least useful since usually you want to be seeing the Exosister cards in hand, still an important one of for Vadis and Pax.
The Exosister extra deck monsters are really where the deck gets to shine providing a wide range of highly useful and relevant effects to stop each of your opponents plays. When Exosister Magnifica arrives with Dimension Force it will be a welcome addition for its high impact and OTK enabling ability. Arment, Pax and Vadis are all fantastic suporting cards to help you build resources on your turn and enable Xyz plays. Carpedivem is a really interesting and versatile support spell that can be used to play around cards like Ash and Nibiru but also turn off floodgates like Skill Drain and Mystic Mine.
Rank 4 Extenders
I've come to learn that rank 4 extenders in Yugioh are pretty much a game of pick your poison. Dynatherium is close enough the only completely "free" extender for the deck providing at worst a free body and at best providing some quick xyz upgrades for your nuns to punish any opponents on the side of the player base that don't value reading.
The deck is built with as few bricks as possible to try and offset the fact the deck struggles to built up card advantage on turn one. The risk of opening double Parallel eXceed however is easily offset by the amount of advantage it can get you (extending from the deck is really good, who knew?!) All your sisters are potencial Almiraj material to get into eXceed plays and even if it gets ashed, you're left with all you need to Anaconda into DPE on exactly your 5th summon.
Shade Brigandine is always live turn one and that's when you'll need it most. Even if you have to set it, it at least often has LOTHP protection.
Friends of the Convent
Lord Of The Heavenly Prison really is an MVP of the deck. He lets you set multiple backrow turn 1 without worrying about falling foul of a feather duster and allows you to search powerful follow traps for your next, often Vadis or Judgment. He's easily searchable by Gallant Granite who can then be used to make Utopic Draco Future with one of your Sisters or linked off for Anaconda.
Called by the Grave and Triple Tac help you play through hand traps and Xyz Reborn gives some recovery otherwise lacking from the deck. Triple Imperm because it's great going first or second and IMO the best hand trap in the game at the moment.
F0 and Zeus because they're F0 and Zeus and Gagaga Magician to help facilitate some F0 plays.
STRENGTHS
It's fun, unique and like any decent rogue option puts an opponent who doesn't know how it plays on the back foot.
In the right hands it is incredibly versatile and able to adjust and target disruption on the fly.
Good, new support on its way.
While it doesn't synergise enough to warrant playing, its generally quite comfortable playing through banish cards like Macro Cosmos
WEAKNESSES + PROBLEM CARDS
It's a difficult deck to play. While the cards for the most part function pretty simply there's very few easy wins with this one, one wrong move can lose you a game. Knowing how your opponent's deck and cards work is vitally important in order to target your disruption.
The recovery for the deck is really low. If you burn through all your main or extra deck Exosisters you'll be lying high and dry.
Going second
It's expensive. These days you can build some pretty meta-competant decks on a budget, this is neither.
Ash Blossom, Nibiru, There Can Be Only One and Cosmic Cyclone all have the potencial to throw your game plan off big time. Unless you side in Ice Dragon's Prison, it really struggles to get over Dragoon too.
Constructive feedback and good side deck options always appreciated!
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