Uses the summon of King not as a big boss but as an extender for fiendsmith plays, able to play through most interruptions because practically every card is a 1-card starter for a combo, except for dead draws like Skull Servant; which still isn't terrible, ideal case is you can tribute it for Deception to grab Hallowed Azamina and summon Rcielago for WANTED, link off Diabell for Moon, and produce a Fiendsmith combo from a drawn garnet and a spell, but is of course best as a garnet for Wightprince's effect or as fodder for Walls to get Imsety. I've tried to thin this deck down to 40-50 and every time I remove a card I end up sorely regretting it; having more starters is essential to get to your non-engine and for minimizing the chance you pull a garnet, despite how the disparate archetypes don't perfectly synergize. If I do anything to this deck in the future, I might lower Lady and vanilla Skull Servant to one each and put thrusts/talents in side to main deck ash/droll/ghost ogre, as what's there now might not be enough going second, but this seems ideal from testing.