Shiranui is slow and clunky and I don't like that so I'm fixing it
this deck can go first or second (I recomend second). If you start with squiresaga, you pretty much win the game but otherwise you have to get a little crafty. From Squiresaga, you bring out spectralsword and make immortal dragon. what you do now depends on what you have in your hand:
if you have chiangshi in hand, activate immortal dragon, send gozuki, activate gozuki, banish squiresaga, special chiangshi, (activate squiresaga if you want, you don't have to) and then chiangshi send depends on whatever you have (for instance balerdroch is good if you have zombie world, while glow up bulb or eldlich are good for flooding the field, and sending mezuki to special spectralsword and using that and chiangshi to make shogunsaga is a gigachad play) but if you still end up with immortal dragon and chiangshi on board, make a shogunsaga activate it's effect to banish chiangshi and activate chiangshi's effect banishing immortal dragon to special summon it back. This lands you an almost guarunteed sunsaga next turn with two card destructions if shogunsaga gets destroyed during your opponents turn.
if you have zombie world and nothing else of use activate immortal dragon, send balerdroch, activate zombie world, and carnage ensues
if you have a masterful mayakashi shiranui saga activate immortal dragon, send mezuki to bring back squiresaga, make samuraisaga, set your trap and sit on that goofy little board
if you have rivalry send banshee, banish her to activate zombie world, and sit on the zombie lock
those are the basic ones but there's a bunch more to experiment with
if you do not start squiresaga, your options are a little more limited
samurai skul + a spell trap sends eldlich, activate eldlich in grave, ditch whatever spell trap, then summon eldlich
bolan and anything creates a free blocker and a special summon during your opponents turn (if its chiangshi you likely get two off of that)
uni-zombie works approximately the same as sam skull
For hand traps we're sitting on 3 mazera 3 ash blossom
for spell/traps we're sitting on the zombie world/rivalry combo, as well as the mayakashi/shiranui summon lockout, the shiranui continuos which may let you escape bricking, and a quickplay that allows you to full combo going second
For extra deck I've already explained most of the shiranui monsters, so heres the rest of the explanation:
squiresaga is for weird situations where you start with a weird hand and you can make this and pretty much nothing else
wollow is the result of getting two chiangshi on board or chiangshi + uni-zombie + lvl 4. This actually comes up more than you would think
skillsaga supremacy is if you go too hard and you need some sychros back from banished
yuki onna does the same thing except from graveyard
vampire sucker also comes up once in a blue moon and because of the high frequency of big monsters in your deck if you have the resources turn 3 you can go into sucker and tribute summon for removal. She's a kaiju with like slightly harder summoning conditions
vampire fascinator is here because we can make her easily, and avendread savior is here because we can make him easily AND we can make him faster than a red eyes zombie necro
in terms of sides, we're on 3 shifter for if you ever get intoxicated and think that's a good idea, 1 nethersoul and 2 super poly for zombie world removal, 1 called by, 2 dark ruler, 1 absolute zero mayakashi because its hilarious if you ever get it to work, 3 cosmic cyclone, 1 sheridan because we can make hime, and 1 red-eyes zombie necro dragon because I ran out of ideas
happy dueling
-Ornge