Welp, as vampires has gotten decent cards in their lineup, I wanted to try using them.
So some key cards:
Vampire ghost ogre: serves as an better version of uni-zombie in vampires(dumps vampire from hand to search an level 4 or higher vampire, and then be able to dump retainer/familiar from deck/banish to provide additional normal summon)
Retainer/familiar: easily searchable/summonable s/t and monster searchers
Uni-Zombie: no explanation needed
Vampire scarlet scourge: when summoned, can bring back any vampire from grave for 1000 lp/summon any monster destroyed by it via battle
Vampire Fraueline: zomibie honest(not opt.)
Vampire Voivode: the main deck boss(genesis sucks too much lol), when brought out on turn 2+ via normal summon, can summon 2 monsters from opponents grave(which can be used for links, sheridan and undead vampire), can special summon itself from gy when a monster is summoned from opponents gy(too easy for vampires tbh), and partial monster effect negation.
(Grace, Duke, and Red Baron are good as one offs imo)
S/T lineup:
Vampire's Desire: Foolish Burial/level changer, as well as an monster reborn in 1 card. 3 c0pies at all times
Vampire's domain: additional normal summons/lifepoint recovery when dealing battle damage(imo 1 is fine due to searchability, but 2 copies can be good too)
Vampire Domination: Archetypal omni negate+lifepoint recovery(3 copies are good, but feel free to run 1-2, as its easily searchable)
Vampire takeover: archetypal metavers/call of the haunted(when field zone is empty): good 1st turn option, bit gets weaker in other turns(run 1-2 copies)
Vampire Empire: Zombies gain 500 atk during damage calculation+ when a card is milled from opponents deck, dump 1 vampire from hand/deck to grave, then destroy 1 card on field(non-tageting). (Decent, but as its easily searchable feel free to run 1-2)
Tech cards:
Foolish Burial: Zombies LOVE the graveyard, so...always use this
Monster reborn: No need for explanation.
Book of life: good 2nd turn card(remove from play 1 monster in opponents grave to summon 1 zombie from your gy)
Called by the grave: no need for explanations here.
Additional tech cards:
Jack-O-Bolan: Can special summon itself from hand by dumping 1 zombie from hand, can banish itself to ss a zobie in either gy(use th ezombie world varian if you want to use this properly
Zombie World: No need for explanation.
Necroworld Banshee: Can search afforementioned field spell(whther on the field or when its in the gy)
Mezuki: again, no need for explanation(banish itself to ss a zombie in your gy)
Gozuki: no need for explation here as well(foolidh burial, and when sent to gy: banish 1 other zomie in the gy to ss a zombie fron hand)
glow-up bloom: when sent to the grave, can banish itself to add an level 5 or higher zombie to your hand, or if "zombie world" is on the field: special summon it(good searcher, but even better with zombie world)
Doomking balderoch: seriously, no need for explantion(good target for glow up blooms special summon effect, can ss itself from the grave when ANY field spell is up during either players standby phase, can once per chain negate an zombie monsters effect, or banish an zombie from either the field or in the opponents gy)(use with zombie world).
Zombie Necronize/Power Struggle is good also.