Thank God for Dark Neostorm. Burning Abyss is back with some Orcust friends for those saucy negates/disruptions. Now I know this list also runs Sekka's Light, but after reading my reasoning below, hopefully you'll understand.
Phantom Knight's and Orcust Trap cards banish themselves from the GY. Meaning, you can use Sekka's Light AFTER you have pulled off the ridiculous 2 card combos.
If you want some more fun combos, leave a comment on this list and I'll post what I know.
2 Card Combo:
- Fiendish Rhino Warrior + Any BA = Beatrice, Rusty Bardiche, Galatea, 3 Negates.
Normal Summon FRW and Special Summon the BA monster.
XYZ into Dante, detach FRW and send x cards to the GY.
FRW Effect - Send Graff to GY
Graff Effect - Special Summon Cir
Link into Knightmare Phoenix with Dante and Cir
Cir Effect - Special Summon Dante
Dante Effect - Add any BA back to hand
Link Summon into Knightmare Mermaid using Knightmare Phoenix.
Mermaid Effect - Special Summon Orcust Knightmare
XYZ Beatrice under Mermaid
Link Summon Galatea using Orcust Knightmare and Mermaid
Orcust Knightmare Effect - Send Harp Horror to GY
Harp Horror Effect - Special Summon Cymbal Skeleton
Link into Rusty Bardiche using Galatea and Cymbal Skeleton
Rusty Effect - Send Cloak, Set Fog Blade
Cymbal Effect - Special Summon Galatea
Galatea Effect - Harp Horror, Set Orcust Crescendo
Cloak Effect - Add Boots
XYZ Dingirsu - Effect - Attach Cymbal
Special Summon Boots
Link into Galatea with Boots and Dingirsu
Boots Effect - Add, then Set Fog Blade