https://youtu.be/ibjfT_RrodQ
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Iron Chain", known as "
Chain" (C(チェーン)
Chēn) in the
OCG, is an all-
EARTH archetype from
Yu-Gi-Oh! 5D's used by
Mr. Armstrong, included in
Crossroads of Chaos.
"Iron Chain" cards focus upon a combination of
milling the opponent's
Deck, manipulating the ATK and DEF of
monsters on the field, and inflicting minor
burn damage to the opponent. A Deck dedicated to "Iron Chain" monsters can be relatively flexible because of this. The user can opt to stall the opponent with cards like "
Gravity Bind", and use either "
Poison Chain" to quickly make the opponent run out of cards, or "
Iron Chain Repairman" to constantly recycle "
Iron Chain Blaster" to burn the opponent each turn. Both can be used at once, and can be further devastating when combined with "
Cemetary Bomb". The user can also go for a beatdown strategy by taking advantage of how "
Iron Chain Coil" can increase the ATK and DEF of an "Iron Chain" card permanently, as well as how "
Iron Chain Dragon" can temporarily increase its own ATK.
Most "Iron Chain" monsters are not very strong on their own. Without a card that can protect them during battle (e.g. "
Scrap-Iron Scarecrow") or increase their ATK (e.g. "
Gaia Power"), most cannot survive long - at least, not until "Iron Chain Coil" increases their ATK after a few turns. Since the archetype is not fully dedicated to a single method of defeating the opponent, it may not be as easy to control as other Archetypes, unless the user has a very good idea of what these cards are capable of as a group and what external support works well with their intended strategy.