Deck Overview
Orcust Package:
1 Girsu, 2 Harp, 2 Knightmare, 2 Cymbal, 1 World Wand, 1 Return, 1 Babel, 1 Crescendo, 2 Galatea, 1 Longirsu, 2 Dingirsu
Make sure to use your Orcust cards after you have conducted all non-dark summons, as all the main deck cards lock you into Dark.
Scrap Package:
3 Recycler, 3 Raptor, 1 Golem, 2 Scrapyard, 1 Wyvern
This will be your combo starter, all with the objective of spamming recycler to keep dumping machines.
Other combo-essential pieces:
Dangers (3 Tsunicko, 2 Jackalope)
These will allow you to access the full combo, being able to get extra monsters out on the field for link fodder.
Crystron Rosenix and Jet Synchron
Dumps for Recycler to make Wyvern, use Jet if you need to get a card out of your hand like Scrap Golem or an Orcust monster. Use Rosenix if you want to keep your hand.
Lib, the World Key Blademaster and World Legacy Succession
These act as extenders, allowing us to get an extra link 2 that shuffles upon being used as a link summon, which goes great with our I:P.
Generic Strong Link Monsters
In the combo, you will Primarily use Apollusa and I:P for your turn 1 combo, but having all these good monsters that range from banishing the entire field to being nearly indestructible to being a massive ATK monster with a Spell Speed 4 destruction effect.
Other Stuff
Forbidden Droplet
Do I need to explain this, monster negation and getting cards you don't want out of your hand? Major plus
Ash and Maxx C
Also requires little explanation. Drawing 30 is pretty cool and being able to negate your opponents crucial searches is pretty nice.
Foolish Burial
Send monster go brrrrr
Harpie's Feather Duster
Backrow Removal go brrrrr
Combo
- Summon Recycler (Via drawing it, or searching it off of raptor and scrapyard) and use it to send one of Rosenix or Jet, use said monsters effect to summon a monster/token.
- Link 2 for Wyvern, use Wyvern's effect to summon a golem. (You need an alternate target to destroy if your opponent controls no cards, so sacrificing a spell/trap or Danger by setting/summoning it before you use the effect. Alternatively, if you drew foolish burial, you can send the other of Rosenix/Jet and use it.) Use Golem's effect to summon Recycler, Recycler then sends World Wand.
- Link with Golem and Recycler to make Lib, Lib then sets Succession. Use Succession to summon the golem, then the golem revives recycler again (golem and recycler are soft once per turns luckily). Recycler sends Harp Horror.
- Link 4 with Wyvern, Golem, and Recycler to make a 2400 ATK Apollusa.
Now here is where the combo can differentiate based one whether you have enough link material. 4 link material is optimal, but the orcust line can only produce 3 without the help of sending more of them to the GY via other methods like return, discarded by a danger, or foolish burial. So I will explain with and without enough material.
Enough Material (4+)
- Banish Harp to summon Girsu, Girsu sends Knightmare.
- Banish Wand to summon Harp. The use Knightmare (target does not matter unless it is your opponents turn.) to send either Cymbal Skeleton or Gizmek Orochi. Which will use its effect to summon itself.
- Use all 4 monsters (Harp, Girsu, Orochi/Cymbal's Target, and your 4th monster.) to make Galatea and I:P. Galatea shuffles World Wand to set Crescendo.
You now have 3 monster negates, 1 omni negate that also banishes, an I:P into whatever you deem nessisary which also gives a non-target shuffle when Lib is used for it. An possibly hand traps, Babel, Forbidden Droplet, and Called by the Grave. A very formidable end board, and if your opponent can out it, you have tons of ways to recover that I won't explain here.
Not Enough Material (>4)
Uh oh, this is a problem. Maybe you just got unlucky or messed up somewhere, either way your here, so we gotta do something. There are a few ways you can end you board with only 3 more materials, keep in mind you currently already have an Apollusa and a Lib:
- Make Dingirsu
This offers extra protection while also grabbing a banished machine. But you lose Crescendo, which would be useless without controlling Galatea, you need to instead go for Return or Babel. Which are decent, and it's fun to go for return then draw the fourth summon you needed just before you activated it :/.
- Make Galatea, set Crescendo
This still gives you the omni negation from Crescendo, but you still lose some protection for your Apollusa you would have kept if you made Dingirsu or I:P. You also get crucial spell/trap protection against things like DRNM or Forbidden Droplet.
- Make I:P
This allows you to still access your powerful link monsters and gives you a shuffle from Lib, but you lose spell/trap protection. All it takes is a Forbidden Droplet or DRNM and your board is dead. Whelp, sucks to suck.
These are only 3 of the possibilities, but there are more depending on your scenario.
End
Thanks for reading through this essay. This deck takes some skill to master, but though practice, you get a powerful deck that can end on tons of interruption. Or you could get hand trapped to death and end on Galatea and I:P, which is still decent. I hope you enjoy playing this deck, and happy dueling! :)