I decided to make this deck profile to demonstrate the simple, consistent and effective way to use the new Dinosaur supports.
Most of the content there is on the new Transcendrake cards make unnecessary combos using horrible bricks that are normal monsters, lose to all hand traps in the game and use an extra deck worsened with cross-sheep among other unnecessary cards mainly several Synchro monsters in one deck whose forte has always been making XYZ RANK-4.
That's why I bring here a decklist that uses the best that the new set brought to the deck: only the excellent Ground Xeno spell and the new Tuner lv6 Xeno Meteorus. These cards have the main advantages: they greatly increase the consistency of the deck and you can access Baronne de Fleur easily. The third big application is that you have more ways to play after opponent interactions which is a weakness of Dinosaur because the deck has a lot of normal summons and few hand extenders and Xeno Meteors is an exceptional extender to keep playing.
My intention when playing Dinosaur after the Miscellaneousaurus limitation has always been to continue playing second because his cards are not good against hand traps going first and when necessary to go first I can make the same end board that the deck alone has always been able to to do which is Evolzar Dolkka as the first extra deck monster protecting the rest of your turn and then Tyranno + Omega to return Miscellaneousaurus to the GY as a follow up which is the exact opposite of what most people do in the deck which is fill up the deck of unnecessary bricks to make an end board that when it passes it makes 5 to 6 negates and without any follow up which means that if you take Dark Ruler No More and the opponent clears the field with AA-Zeus for example you automatically lose the game on the way back.
If you intend to play with a Dice Roll deck with no space for tech cards, which uses a lot of horrible brick, it makes a combo that loses to all the hand traps in the game, which lock you into specific monsters in the extra deck that make your options scarce and bad when you go second and there's no follow up so that's what you'll find and get frustrated trying to play and lose.
So if you want a deck with consistency, versatility and power then this is the version of Dinosaur that I recommend using because now the deck has so much consistency that your starting hands are very redundant if the deck has 40 cards besides you have no room for tech cards like hand traps. So it's best to increase to 60 cards and use Small World to increase starting hand combinations and always choose to go second so you can get the best combinations of blind second cards as well.
The extra deck is standard for what I consider to be the right way to play Dinosaur which is to focus on Xyz. The only big change you can do is to test it and remove the Psyframe engine from the main deck and Lambda because after the banlist in a mediocre way limits Gamma it is a card that can be cut without difficulties from the decklist.
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Below I'll leave some very basic combos in the right and simple way to play with the new cards that Baronne de Fleur has access to:
Remember that Oviraptor + Baby = Oviraptor + Miscellaneousaurus = Miscellaneousaurus + Baby = Archosaur + Baby
https://www.duelingbook.com/replay?id=813757-50167039
COMBO 1: Oviraptor + Babycerasaurus (Play Around Hand Traps)
Gamestate: Tyranno + Dolkka + Omega + Lambda
https://www.duelingbook.com/replay?id=813757-50167148
COMBO 2: Ground Xeno + Babycerasaurus
Gamestate: Tyranno + Baronne de Fleur + Omega + Lambda
https://www.duelingbook.com/replay?id=813757-50167479
COMBO 3: Lost World + Ground Xeno + Babycerasaurus (Full Combo Play Around Nibiru)
Gamestate: Tyranno + Dolkka + Baronne de Fleur + Omega + Lambda
I had even made a version with Ogdoadic that also talks about the right and detailed way to use this new engine. The version with Ogdoadic is more for fun but it was created with the aim of solving Dinosaur's biggest problem: how sensitive the deck is to hand traps when it goes first. In this version you have more ways to continue playing after taking hand traps and the follow ups are the best possible so I leave below the link of this version for those who are interested in knowing:
https://ygoprodeck.com/deck/scrap-dino-transcendrake-apr23-format-323446
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The next "evolution" of the Dinosaur deck will be Kaitoptera with Horned Saurus. These cards basically replace Giant Rex in the deck and allow you to access Lost World every turn plus you have Polymerization available either to make Guardian Chimera or to be a discard of Link Knightmare. Until then, this is the best way to use Dinosaur.
Disregard the side deck because, like the tech cards I use in the main deck, you can adapt to the reality of the competitive format or where you play.
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