So, the idea behind this deck is simple - I've always liked the idea of a Cyberse deck, because there is a lot of really good generic cyberse link support, but the pieces aren't all the way there yet - there's an absence of good things to end on going first (yes, Tri-Gate exists, but it takes a lot of resources to turn on and doesn't have many partners). Also, while going second has sweet OTK potential, there isn't really a "generic" 1-card engine that puts up Update-Transcode-Accesscode - however, you can do that with the salad engine. It's pretty brilliant all things around - you get to run Micro-Coder and Cynet Conflict, letting you stack up even more Omnis going first while having more tools to jam out Accesscode. You have good Salad grind game to fall back on, looping Ashes, looping the traps, basically if you get ground into a halt trying to kill or combo you most likely have some interruption still. Suddenly, going first your common end board is Transcode protecting self-linked Sunlight Wolf with backrow galore, whereas meanwhile you're tuned to very often just kill outright with Accesscode on a turn you have a battle phase. Add in a couple Pot of Avarice for a little greed and a hell of a lot of extra grind, and suddenly you're the deck that can do anything... almost.
The truth is, the end board is very weak to sweepers, and going second is always a huge risk if you don't see Droplets. I don't see this as a tier 1 or even 2 threat, even if it is respectable and will just suddenly kill out of nowhere. I also don't think this is the best version of Salad if you want to play Salad - this is a link deck that OTKs with Accesscode first, and Salad plays are just to get you there.
I've also included I:P into Crusadia Avramax because 1) it is funny, 2) it's kinda lowkey good in the Master Duel meta rn, and BO1 makes it more viable, and 3) it actually synergizes with the Salad engine and gives you something to actually work towards when you can just extend for days.