simple combo you will always probbaly be using to use your gazelle to dump your spinny and use your gazelle or spinny to go into your balelynx and search yuor field spell, once you have those recourses use the 2 monsters to summon spalsh mage and resummon back any cyberse monster as long as its not the same attribute as splash mage. once you done that summon out decode talker heatsoul and activate to pay 1000 life and draw 1 with this you will have 6 or 5 cards in hand (6 if you keep the sanctuary in hand). durin gyour opponents turn you will draw another card as well and if your heatsoul survives you can use its effect egain and draw on draw phase and by effect if this does through you will have 9 cards in hand. you can use the recourses and handtraps to disrupt your opponent in order for your heatsole to survive.
you can get rid of opponent link monsters by using super poly on slamangreat fusion monster and use the accesscode for game.
to make itn hard for your opponent to play there are at least 9 handtraps for you to use if you dont want to play the fusuon than you can replace it with any other staple cards in your side deck. woith the amount of cards you are drawing you are bound to get at least 2 disruption.