Control the match using the Salamangreat cards and traps and XYZ monsters, then go for the OTK on your next round with Update Jammer and Accesscode Talker.
Initially only 8 Salamangreat monsters were being ran in the main deck (no Fowl), however I found that Salad's lose if they don't see Salamangreat monsters, so an extra extender in the form of Salamangreat Fowl was added. Now the deck has 13 Starter Cards, 14 Extenders (including the field spell) and 13 Handtraps+Traps+Interruptions. This is quite even, allowing for nicer ratios when drawing.
For the extra deck you can side out the Avramax or one of the XYZ monsters for the second Heatleo if you find that you need him. There is a Salamangreat Almiraj as a slightly more generic link 1 that can be used for when Zombie world is up. You can play Traptrix Rafflesia and Gravesdigger's Trap Hole if you want instead of Number 75: Bamboozling Gossip Shadow to play around Nibiru.
Starter Cards:
- Salamangreat Gazelle
- Salamangreat Foxy
- Formud Skipper
- Lady Debug
- Flame Bufferlo
- Salamangreat Circle
- Cynet Mining
Extenders:
- Salamangreat Spinny
- Salamangreat Jack Jaguar
- Salamangreat Falco
- Salamangreat Fowl
- Will Of The Salamangreat
- Parallel eXceed
- Pot of Desires
- Salamangreat Sanctuary
Interruptions/Traps/Handtraps:
- Salamangreat Rage
- Salamangreat Roar
- Cosmic Cyclone
- Ash Blossom
- D.D. Crow
- Effect Veiler