The purpose of this deck is to get your monster out in order to setup combos for your links/xyz while being able to recycle your cards from the grave and be able to search for the cards you need. Most of the deck is pretty explanatory but I know most people don't like parro ( I use him to either take a hit or pop sunlight wolf if I don't have a card linked to him) so tag him out for 2 hand traps or even parallel exceed. Of course debug/foxy (searchers), Fowl/Spinny/Reclusia/Gazelle (extenders), Coyote/mole/falco (recycle salads/tech/ note: mole is also an extender), racoon is to protect one of your Salads from destruction and gain lp in process also when you destroy your opponents monster it while its in the grave it recycles back to hand. Spells are self explanatory, traps are disruption but like I said if you don't agree with them remove for more hand traps especially backfire. The extra deck right now is setup to control the board as well as have flood gates/extenders ( transcode/splash mage), take hiita out for update if you feel like it same with zorovoros for Avramax. Currently I use the same deck in rl except I have Beat Bison in as a tech card.
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