S-Force | Lightning Overdrive
Deck Primer
What is justice, really?
Some might think of revenge, others might dream of Master peace. Me? When I think of justice I think of deserving a keyboard that doesn't make every other word look like ttthiss (writing this is gonna be a pain, isn't it). You're a Yu-Gi-Oh player so I'm assuming you visualize justice in the form of a huge banlist, seeing Miragestallio unbanned, declaring an international law to burn all copies of Mystic Mine, changing the time rules and lowering the cost of cards like they do it in the OCG. But above all the typical TCG player wishes for both control and combo to die out, wanting to return to a stale, flavorless gameplay of t-setting and passing like they did in the golden days back in 2004, after which the game went downhill fast, getting worse and worse with every new card type being released, new Master Rules being implemented and meta decks created. If it can out Blue-Eyes, it's broken.
So how do we do this? If we are a team of justice seeking Blue-Eyes enthusiasts, how do we return to this perfect game of Yu-Gi-Oh that Tut Ankh Amon and Ozymandias played back in their childhood days? Well, if you want to clean, expect to get your hands dirty.
If they want to combo off, you scream "NO" and slap down your Dimension Shifter. If they set 5 you yell "I DON'T THINK SO" and activate Harpie's Feather Duster (Game 2 onwards). If they ash your Chiyomaru going first you set 3 of your own and wickedly screech "TRY ME".
In short, you play all that you swore to destroy but if it takes a monster to defeat a monster, then so be it (ironically we're not playing any Kaijus).
So let's get to the deck.
"First, why is S-Force all that you wish to end?"
Well, with the new support card S-Force Chase this archetype now has access to a very powerful removal trap that doesn't take much too sseaearch (see what I mean) to search. One Chiyomaru is all it takes to search this card off of Gravitino without using up many resources and it's not dependent on the S-Force card you banished for Chiyomaru's effect.
S-Force also plays surprisingly well under There Can Be Only One. It doesn't care if their cards are banished either, making way for Dimension Shifter and Macro Cosmos. Add some Solemns into the mix and you got yourself a spicy, floodgate-oriented control deck. And all that is without taking Gravitino into consideration.
But not only do they excel at control they also combo off, summoning three bodies a turn, every turn. With the new addition of S-Force Edge Razor they now have access to another extender. That doesn't change the amount of monsters they can summon but it does give the deck more ways to summon them besides the classic two card Chiyomaru + Gravitino combo. Summoning two to three monsters every turn means that they can make good use of I:P Masquerena (yes, it's the "enemies teaming up to fight against a greater evil" cliché) and potentially OTK with Borrelsword or clean up with Accesscode or Underworld Goddess.
So regardless of what you wish to eradicate, combo or control, you will become that which you swore to destroy.
Enough exposition, let's get into the cards:
S-Force monsters all have an effect which affects your opponents monsters in the same column, requiring strategic placement of your cards.
S-Force Orrafist, S-Force Professor DiGamma and S-Force Specimen are all cards I chose not to include as they are either too weak or too slow. Although Specimen gives more means to control the columns and DiGamma is good against Boarbow in a more combo oriented deck.
Now onto some non-S-Force cards.
Now let's take a look at the remaining Extra Deck:
This deck does not use it's Extra Deck much, leaving you with a lot of open slots. Besides a few that I strongly recommend you can do with it however you like. Ghost Reaper sends her regards.
The cards in the Side Deck are up to your but I'd suggest 6-7 backrow removal tools. If your opponent is on control you can swap out a bunch of handtraps for them.
Time to wrap this up:
The first (and hopefully not last) wave of support this deck received is fantastic. Chase and Edge Razor each improve aspects of the deck, increasing both it's power ceiling as well as it's consistency. It's a fun and explosive control oriented deck that has easy access to some of the most powerful floodgates in the game with very strong cards of their own. Their unique playstyle rewards strategy and experience and can catch people off guard if they are unfamiliar with the mechanic and individual effects.
Before, the deck couldn't really perform too well against meta decks and you had to hope that Gravitino's continued effect to banish cards in the same column was enough to stop the archetype you were facing. That made it feel as if your match-up was more of a deciding factor than your skill, which was frustrating at times. But now with the new support I believe the deck can definitely stand it's ground among rogue tier decks. However it's performance against meta relevant decks - although much better than before - has yet to be determined as hopefully more people pick up and pilot the deck.
Some might think of revenge, others might dream of Master peace. Me? When I think of justice I think of deserving a keyboard that doesn't make every other word look like ttthiss (writing this is gonna be a pain, isn't it). You're a Yu-Gi-Oh player so I'm assuming you visualize justice in the form of a huge banlist, seeing Miragestallio unbanned, declaring an international law to burn all copies of Mystic Mine, changing the time rules and lowering the cost of cards like they do it in the OCG. But above all the typical TCG player wishes for both control and combo to die out, wanting to return to a stale, flavorless gameplay of t-setting and passing like they did in the golden days back in 2004, after which the game went downhill fast, getting worse and worse with every new card type being released, new Master Rules being implemented and meta decks created. If it can out Blue-Eyes, it's broken.
So how do we do this? If we are a team of justice seeking Blue-Eyes enthusiasts, how do we return to this perfect game of Yu-Gi-Oh that Tut Ankh Amon and Ozymandias played back in their childhood days? Well, if you want to clean, expect to get your hands dirty.
If they want to combo off, you scream "NO" and slap down your Dimension Shifter. If they set 5 you yell "I DON'T THINK SO" and activate Harpie's Feather Duster (Game 2 onwards). If they ash your Chiyomaru going first you set 3 of your own and wickedly screech "TRY ME".
In short, you play all that you swore to destroy but if it takes a monster to defeat a monster, then so be it (ironically we're not playing any Kaijus).
So let's get to the deck.
"First, why is S-Force all that you wish to end?"
Well, with the new support card S-Force Chase this archetype now has access to a very powerful removal trap that doesn't take much too sseaearch (see what I mean) to search. One Chiyomaru is all it takes to search this card off of Gravitino without using up many resources and it's not dependent on the S-Force card you banished for Chiyomaru's effect.
S-Force also plays surprisingly well under There Can Be Only One. It doesn't care if their cards are banished either, making way for Dimension Shifter and Macro Cosmos. Add some Solemns into the mix and you got yourself a spicy, floodgate-oriented control deck. And all that is without taking Gravitino into consideration.
But not only do they excel at control they also combo off, summoning three bodies a turn, every turn. With the new addition of S-Force Edge Razor they now have access to another extender. That doesn't change the amount of monsters they can summon but it does give the deck more ways to summon them besides the classic two card Chiyomaru + Gravitino combo. Summoning two to three monsters every turn means that they can make good use of I:P Masquerena (yes, it's the "enemies teaming up to fight against a greater evil" cliché) and potentially OTK with Borrelsword or clean up with Accesscode or Underworld Goddess.
So regardless of what you wish to eradicate, combo or control, you will become that which you swore to destroy.
Enough exposition, let's get into the cards:
S-Force monsters all have an effect which affects your opponents monsters in the same column, requiring strategic placement of your cards.
- S-Force Rappa Chiyomaru: Your playmaker. Summons any S-Force monster other than herself straight from deck and returns to the hand as a Quick Effect. She banishes an S-Force card for cost but that's not a big deal. Her column effect forces monsters in the same column as an S-Force card to target the monster in their column for attacks. If you use her effect during your opponents turn make sure to use it at the right time so that you can make full use of your column effects.
- S-Force Pla-Tina: The reason why Chiyomaru's banish is not a problem. When she is summoned, for example from the deck (I'll let you figure out how to do that one on your own..), she summons any S-Force monster other than herself that is banished. Pretty neat, huh? But what would be the ideal target? Her column effect makes your opponents monsters lose 600 ATK.
- S-Force Gravitino: The other part of your typical combo. If summoned he adds any S-Force card from your deck to your hand other than himself. If he's banished with Chiyomaru and then summoned with Pla-Tina that gives you two monsters on the field and any S-Force card in hand, which could be an S-Force Showdown to summon your Chiyomaru from hand again. That allows for an I:P + Chiyomaru setup with Chiyomaru's effect to summon another S-Force monsters potentially live for your opponents turn. His column effect is the most important one. Or the least important one if you have Shifter live or Macro Cosmos activate. Monsters in the same column are banished when they leave the field (that includes returning to hand or deck).
- S-Force Edge Razor: When summoned summons an S-Force other than themselve from your hand. Makes your deck less reliant of drawing exactly Chiyomaru and Gravitino to summon multiple monsters a turn. He prevents monsters in the same column to be used as material for Link-3 or higher.
- S-Force Dog Tag: Neat card to search off of Gravitino if you already have your other pieces. Summons itself from hand when your opponent summons a monster in the same column. Prevents monsters in the same column from activating their effects. Sounds busted but it's only during your Main Phase and he's not even Level 4 or lower.
- S-Force Bridgehead: The deck's field spell. Searches any S-Force monster. Also once per turn protects an S-Force monster from being destroyed by a battle. Can come in handy and I can't tell you how many times I forgot to activate this effect.
- S-Force Showdown: Adds an S-Force monster from your GY back to your hand or, more importantly, summons an S-Force monster from hand in defense position.
- S-Force Chase: Bounces your opponents face-up cards up the number of S-Force monsters with different names you control. Can be banished from GY as a substitute cost for your S-Force cards.
- S-Force Justify: Link-3 with a quick effect monster effect negate and non-destructive, non-targetting removal. But he needs three monsters exact which is a pain.
S-Force Orrafist, S-Force Professor DiGamma and S-Force Specimen are all cards I chose not to include as they are either too weak or too slow. Although Specimen gives more means to control the columns and DiGamma is good against Boarbow in a more combo oriented deck.
Now onto some non-S-Force cards.
- Dimension Shifter: A very strong handtrap that not many decks can play. As an added bonus, if you link Gravitino and Pla-Tina away for I:P in the aforementioned combo, they will both be banished and now Pla-Tina can summon back that Gravitino during your opponents turn.
- Ash Blossom & Joyous Spring: It's Ash Blossom.
- Infinite Impermanence: This concludes our handtrap bundle. Very strong right now and a handtrap I like to include in control oriented decks as another card to set and ideally make use of its s/t negate. Mind you that you could replace these handtraps with any cards or more simply more trap cards.
- Terraforming: Why play your field spell at three if you can play it at four.
- Reinforcement of the Army: Why play your level 4 or lower Warrior at three if you can play it at four.
- Reinforce Truth: Why play your level 2 or lower Warrior at four if you can play it at seven. As this is more of a control oriented version this card could also be swapped for any other trap.
- Macro Cosmos: Why play Dimension Shifter at three when you ca - okay I'll stop.
- There Can Be Only One (TCBOO): Because you love winning more than integrity.
- Solemn Strike: It wouldn't be a control deck without your dear Solemns, right?
- Solemn Judgment: See Solemn Strike.
Now let's take a look at the remaining Extra Deck:
This deck does not use it's Extra Deck much, leaving you with a lot of open slots. Besides a few that I strongly recommend you can do with it however you like. Ghost Reaper sends her regards.
- Invoked Mechaba: I'm playing the Nova + Mechaba punish against Dogmatika Maximus.
- Cyber Dragon Nova: Mechaba's better half.
- Underworld Goddess of the Closed World: You can summon quite a few monsters and this is a great removal tool against hard to out cards.
- Borrelsword Dragon: Great way to OTK. Strongly recommend!
- Mekk-Knight Crusadia Avramax: You got the slots, you got the I:P so why not.
- Accesscode Talker: If you want to clean up the board. Since you don't spam link monsters like other decks you might just have 1-2, sometimes 3 attributes to work with.
- Apollousa, Bow of the Goddess: Different Goddess. Very strong card but again, most of these won't regularly come up. Still nice to have.
- Selene, Queen of the Master Magicians: Great way to summon Accesscode. Pla-Tina is a spellcaster so any two monsters into a Knightmare and then with that one and Pla-Tina into Selene gives you 2 pops for Accesscode already.
- Knightmare Unicorn: Part 1 of the Knightmare package. Very good card to summon off of I:P. Strongly recommend!
- Knightmare Phoenix: Next Knightmare. Not only is he a great removal tool but also your means to go into a Link-2 under TCBOO. Strongly recommend!
- Knightmare Cerberus: Your weakest Knightmare. Still, if you use him to access link plays under TCBOO you still have Phoenix for when you need it. Also recommended.
- Geonator Transverser: Strong card that punishes unfortunate column placement. Recommend that one but it's not necessary.
- I:P Masquerena: Very good card, adds protection to your links, can summon Unicorn or Underworld Goddess during your opponent's turn. Very cute, greatly recommended!
The cards in the Side Deck are up to your but I'd suggest 6-7 backrow removal tools. If your opponent is on control you can swap out a bunch of handtraps for them.
Time to wrap this up:
The first (and hopefully not last) wave of support this deck received is fantastic. Chase and Edge Razor each improve aspects of the deck, increasing both it's power ceiling as well as it's consistency. It's a fun and explosive control oriented deck that has easy access to some of the most powerful floodgates in the game with very strong cards of their own. Their unique playstyle rewards strategy and experience and can catch people off guard if they are unfamiliar with the mechanic and individual effects.
Before, the deck couldn't really perform too well against meta decks and you had to hope that Gravitino's continued effect to banish cards in the same column was enough to stop the archetype you were facing. That made it feel as if your match-up was more of a deciding factor than your skill, which was frustrating at times. But now with the new support I believe the deck can definitely stand it's ground among rogue tier decks. However it's performance against meta relevant decks - although much better than before - has yet to be determined as hopefully more people pick up and pilot the deck.
Other Decks on ygoprodeck.com
Login to join the YGOPRODeck discussion!
0 reactions
![Cool](https://images.ygoprodeck.com/assets/reactions/happy.png)
![Funny](https://images.ygoprodeck.com/assets/reactions/funny.png)
![angry](https://images.ygoprodeck.com/assets/reactions/angry.png)
![sad](https://images.ygoprodeck.com/assets/reactions/sad.png)
Comments
Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
Delete Deck
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.