Unlike most decks, Runick does not focus on damaging life points, but instead wins by banishing cards off the top of your opponent's deck to force a Deck out. It is composed of LIGHT Fairy and DARK Beast Fusion monsters, most of them have 0 ATK (aside from "Freki the Runick Fangs" who has 2000), but is almost entirely Spell cards, with no Monster Cards or Trap cards in the main deck. The majority of the Runick cards are Quick-Play Spells, which can disrupt the opponent's plays and banish cards off the top of your opponent's deck, or Special Summon one of their Fusion Monsters from the Extra Deck to an unoccupied Extra Monster Zone. However you can only activate each of the Quick-Play Spells once per turn, and are forced to skip your next Battle Phase after they resolve, a drawback that does not negatively impact them greatly as their monsters will never be doing any attacking themselves. Their main card is the Field Spell "Runick Fountain", which they rely on to allow their Quick-Play Spells to be activated from the hand on the opponent's turn and to recycle them, while providing draw power.
All of the "Dogmatika" monsters have effects that counter/disrupt Extra Deck monsters.
Dogmatika will be both deffense as well as board breakers to throw off you OP strategy.
think of the deck as a Runick deck with teeth. the objesctive is to deck out your OP, but you can fight back if you have to.
some kinks still need to be workded out.