Using Runick as generic interaction in place of hand traps and other staples, they also serve as good outlets for the effects of both Carboneddon and Water Enchantress of the Temple , getting them into the GY, and also giving enough bodies to use for Synchro Summoning. Kashtira Fenrir as a generic powerhouse adds something to fall back onto and gives some pressure, while Adventurer helps with Monsters and a negation you can rely on.
P.U.N.K. engine to get into The Zombie Vampire to mill more Runick cards, a Fenrir or even a Gryphon Rider in a pinch, and to fill your GY with effects.
Side deck with HTs that would be great against a local environment, Dinowrestler Pankratops and Underworld Goddess of the Closed World for some more sticky decks, with Evenly Matched and Harpie's Feather Duster for backrow, with the former able to also deal with frontrow based decks.