This is my Generaider list. I have decided to cook it up with Invoked and Revolution Synchron package. Also there are some things that are pretty unusual for Generaider list. For example, I'm not playing Hela, Generaider Boss of Doom which is usually includeed in Generaider lists. Also, I'm playing only 1 Zeus which might be shoocking. It is because Laevatein, Generaider Boss of Shadows is alredy a boardbreaker himself to the point where Zeus is not as neccessery. Also I'm playing Invoked Raidjin as I am playing Droll and Fortress in the deck which are wind and it can come up against Kashtira, as against Shifter Mechaba is not usable.
Combo:
Revolution Synchron + Magical Meltdown
This is the best combo of the deck. What you will do is activate Magical Meltdown to add Aleister the Invoker. Normal Summon Aleister to add Invocation. Use now Revolution Synchron and Invoker to synchro summon into Ancient Fairy Dragon. Use effect of Ancient Fairy Dragon to destroy Meltdown and then add Generaider Boss Stage. Now use effect of Revolution to summon himself back from the gy and send a card from top of the deck. Use Ancient Fairy Dragon and Revolution Synchron to synchro summon Crystal Wing Synchron Dragon. Then use Invocation banishing Invoker and Fairy Dragon to fusion summon Invoked Mechaba. Then use the effect Invocation to add back to your hand Invoker and put back to the deck Invocation. Then activate Boss Stage. On opponent's turn, when they draw a card your Boss Stage triggers. With it you special summon Harr, Generaider Boss of Storms. Then activate the effect of Boss Stage to summon 3 Generaider tokens to your field.
End board:
Mechaba monster negate (if you have a spell in hand then either monster or spell negate), Crystal Wing monster negate, Harr omni negate.
Combo:
Vala, Seidhr of the Generaider Bosses + Loptr, Shadow of the Generaider Bosses
Use the effect of Vala, Seidhr of the Generaider Bosses to send Loptr, Shadow of the Generaider Bosses to summon Vala, then use the effect of Vala to reborn Loptr. Now use the effect of Loptr to tribute Loptr and summon Mardel, Generaider Boss of Light and use her effect to add to your hand Generaider Boss Stage. Now use Vala and Mardel to xyz summon Phantom Fortress Enterblathnir and use it's effect to banish a card from opponent's hand. Then activate Boss Stage. On opponent's turn when your opponent's draws a card for turn, you activate Boss Stage's effect to summon Harr, Generaider Boss of Storms from deck and then Boss Stage activates to summon 4 tokens to the field.
Endboard:
Harr omni negate + your opponent plays with 5 instead of 6 cards.
Combo:
World Legacy Monstrosity + Vala, Seidhr of Generaider Bosses + Loptr, Shadow of the Generaider Bosses
Activate the effect of Vala, Seidhr of Generaider Bosses to send Loptr, Shadow of the Generaider Bosses to the gy and then use Vala's effect to reborn Loptr. Use the effect of Loptr to tribute Loptr to summon Mardel, Generaider Boss of Light and use her effect to add Generaider Boss Stage. Then activate World Legacy Monstrosity targeting Vala to summon from deck Utgarda, Generaider Boss of Delusion and Nidhogg, Generaider Boss of Ice. Use 2 of your Generaider monsters to xyz summon Phantom Fortress Enterblathnir and use it's effect to banish 1 card from opponent's hand. Then use other 2 Generaider monsters to xyz summon Jormungandr, Generaider Boss of Eternity. Now you can use the effect of Jormungandr, but you don't have to, it's up to you to decide. After you used (or did not, depending on your decision), use Jormungandr and Fortress to xyz summon Number F0: Utopic Future. Then use Number F0 to summon Number F0: Utopic Draco Future in the extra monster zone. Then activate Boss Stage. When your opponent draws a card in their draw phase, activate Boss Stage to summon Harr, Generaider Boss of Storms from the deck and then trigger Boss Stage to summon 4 Generaider tokens.
End board:
Number F0 monster negate combined with change of heart + Harr omni negate + opponent starts with 5 instead of 6 cards.
Board breaking combo:
Vala, Seidhr of the Generaider Bosses + level 9 Generaider monster
Use the effect of Vala, Seidhr of the Generaider Bosses to send level 9 Generaider monster from hand and summon her, then use her effect to reborn that monster. Now use those 2 to xyz summon Laevatein, Generaider Boss of Shadows. Now use Boss of Shadows's effect to tribute it and summon Jormungandr, Generaider Boss of Eternity and attach 2 cards your opponent controls.
Those are of course just some of the combos this deck has. You can look into other options in the deck like Baronne de Fleur which I haven't includeed in my decklist. Pot of Desires is another card you can try out, aswell as other hand traps like Effect Veiler and Infinite Impermanence . You can also try to play Fusion Destiny engine.
Deck of course faces many problems, that's why it's low tier deck. Dark Ruler no More absolutly destroys your board. Also, if you don't draw a board breaker or aren't able to break the board through board breaking combo, you won't be able to win. Also, you are playing 5 bricks in your deck, which of course is not really a great thing. Of course, sometimes those bricks can become key combo enablers, but usually they just stick in your hand forever. Also, deck has very bad recovery and almost no grind game if your Boss Stage gets destroyed.
This is of course a rogue deck, but one of the strongest on the market in my opinion, not beeing so much weaker then HERO, Marincess and Salamangreat that are also very popular. Arguably, this deck could be even stronger than Marincess and Salamangreat, while it does get clapped by HERO decks.
If you remove Prosperity and Revolution Synchron and play some bugget options (more hand traps for example), this can also be a solid budget deck.
That is all I can say about this deck, feel free to test it, find out best side deck and how to play against certain match ups. Good luck duelists!