The goal of this deck to fuse the low-to-the-ground control play of Centur-ion and Labrynth, with the explosive power of the Resonators. Soul Resonator, for lack of better terms, is the heart and soul of the deck, allowing for a change of play on the fly depending on what deck and handtraps your opponent has, searching either the missing piece for a big combo board into Centur-ion lines, or going for a more grounded approach playing against any mulcharmy's by searching the Labrynth furniture pieces. The Labrynth cards can become a bridge into the Resonators with Arianne, and with the main monsters you are summoning being mostly 4 or 8, the ladys make for great non tuners, as well as extra layered interation with the assortment of traps. Not to mention many of the cards from the 3 main archetypes have small synergies with each other that help with either extension or dodging interaction. Both Centur-ion and Bystials make for great engines for drawing more advantage, in combination with the recursion of the Resonator and Labrynth cards