A Red Dragon Archfiend deck focusing on bringing out the heavy hitters in the Extra Deck as consistently as possible with help from the new Chaos Synchro cards and a small Rokket engine. When Chaos Ruler, the Chaotic Magical Dragon was banned, the deck took a heavy hit, since Chaos Ruler helped majorly with consistency and play extension. However, the deck is not totally dead, as the new Chaos Synchro cards heavily increase the consistency of the Main Deck, allowing for far easier spamming of Level 8 Synchros, as well as the bigger boys, like Hot Red Dragon Archfiend Abyss, Bane, and of course, Red Supernova Dragon, as well as some new DARK Synchro Monsters, like Bystial Dis Pater, and some non-Dragons in case you're able to Summon them, like Chaos Angel and Chaos Beast.
The deck's win conditions are still mostly the same. Hope for a good hand, or use the many consistency tools to sculpt one, then go down the Crimson Resonator line into Red Supernova Dragon. This time, however, the Chaos Synchro cards help save your Normal Summon throughout the combo, making it just a little easier to play through interruption, and allowing you to continue your combo after the Supernova hits the field. A new major boss of the deck, Bystial Dis Pater, helps with interruptions. Being a DARK Dragon Synchro Monster, it combos perfectly with the two Traps, Red Reign and Time to Stand Up, allowing for it and either Trap to hold the field down until the next turn. Specifically, with Red Reign, you can banish all monsters your opponent controls in the middle of their combo (as long as you do so before they get a Level 10 or higher monster), then if they can continue further, Dis Pater can shuffle one of your opponent's banished monsters (or one of your own) into the Deck, then either negate the effect of or destroy the monster they were hoping to save their field with. Time to Stand Up is also a monster negate from the Graveyard while you control Dis Pater (or any other Level 10 or higher DARK Dragon Synchro Monster), and it's easy to set up, as it can banish itself the same turn you use its field effect to Special Summon some Resonators from your Deck, which you can hopefully use to your advantage next turn. If you wish to Special Summon Red Resonator and use its Special Summon effect to heal yourself for a phat 3500+ LP, activate it in Chain Link 1, please.
Other changes from my previous Red Dragon Archfiend deck include a smaller Rokket package; really just a trimming of the excess Rokkets, as you don't really need two Recharger or Synchron. A third copy of Tracer was shaved as well, as though it's a good Normal Summon, you'd prefer to Special Summon it with Quick Launch. Space can be made for a third copy, though. Some Extra Deck fluff was shaved. Ancient Pixie Dragon is no longer necessary, as making Level 6s and Level 8s are much easier than Level 7s with the new Chaos Synchro cards. Chaos Ruler was also removed, since it is now unfortunately banned. A second copy of Scarlight Red Dragon Archfiend was included, as its name is useful, and its effect is serviceable, especially in the relatively low-ATK meta we're seeing right now. Some other cards that could be included in the Main Deck are seen in the Side. I couldn't find space (or necessity) for Chaos Mirage Dragon, Resonator Command, or Burning Soul, but they may be preferrable to some. Chaos Angel and Chaos Beast were only included because the Extra Deck isn't super tight, and they may be useful in the niche situation where you're bloated with Chaos monsters who don't lock you into Dragons. Chaos Angel's LIGHT material effect is extremely useful if you can bring it out, as activated monster effect immunity can be incredibly useful for securing the effects of your Red Dragon Archfiends. Chaos Beast is also nice as a self-recurring Synchro Material, finding itself useful for niche comebacks where you can manage to use it for Tyrant Red Dragon Archfiend or even Red Supernova Dragon. Void Ogre Dragon is more useable in this version of the deck, as you can empty your hand fairly quickly with the banishing to achieve a deadily field. Hopefully Void Ogre Dragon is enough Spell/Trap negation to balance out the loads of monster negation and overall shafting that the other Synchros and Trap Cards provide. Red Resonator is also more useful than in some other versions, as the Chaos Synchro monsters in the Main Deck can be Special Summoned by any card effect, not just their own, making some awkward hands where you have no banish material playable, where even Crimson Resonator might be useless in that situation.
I hope this decklist is to your likings, Kings. This should hold us over nicely until Konami reveals the new Red Dragon Archfiend support cards we should be getting soon-ish from the semi-recently revealed Jack Atlas Structure Deck. We will all soon be the Masters of Faster, and we shall all soon rule the duels, Kings.