Rank 10 Trains - Master Duel
Deck Primer
This is the deck I piloted to reach Platinum Ranking in Master Duel. Its my beloved Rank 10 Trains!
If you're going first, turbo out Number 81: Superdreadnought Rail Cannon Super Dora and use it to bunker yourself in. They key is to summon Number 81 in defense position unless you have a Spin Turn set face down. In which case you summon the big girl into atk mode. Your win condition and big end all show stopping finisher is always going to be Superdreadnought Rail Cannon Juggernaut Liebe. That thing hits HARD!
If you're going second. Be mindful of Maxx C, but go for the OTK play and summon out Superdreadnought Rail Cannon Juggernaut Liebe. Keep yourself clear of backrow.
If the game is going into a grindy late game, we have 2 options. Stall and Grindy decks have absolutely no counter plays to an incoming Infinitrack Fortress Megaclops!
Absolutely impossible card to deal with. Never be afraid to commit to turbo summoning out the Megaclops. It's almost impossible to survive.
If you can't realistically get Megaclops out, go for plan C which is Cyber Dragon Infinity. Don't rely on Infinity or use it as your main game plan. It may seem like a perfect thing to race into in a vacuum, but this not the goal of the deck. You'll find yourself losing steam if you spam out Infinity on turn 1. Instead, keep Infinity as the ace in the hole, your last ditch effort.
If you're going first, turbo out Number 81: Superdreadnought Rail Cannon Super Dora and use it to bunker yourself in. They key is to summon Number 81 in defense position unless you have a Spin Turn set face down. In which case you summon the big girl into atk mode. Your win condition and big end all show stopping finisher is always going to be Superdreadnought Rail Cannon Juggernaut Liebe. That thing hits HARD!
If you're going second. Be mindful of Maxx C, but go for the OTK play and summon out Superdreadnought Rail Cannon Juggernaut Liebe. Keep yourself clear of backrow.
If the game is going into a grindy late game, we have 2 options. Stall and Grindy decks have absolutely no counter plays to an incoming Infinitrack Fortress Megaclops!
Absolutely impossible card to deal with. Never be afraid to commit to turbo summoning out the Megaclops. It's almost impossible to survive.
If you can't realistically get Megaclops out, go for plan C which is Cyber Dragon Infinity. Don't rely on Infinity or use it as your main game plan. It may seem like a perfect thing to race into in a vacuum, but this not the goal of the deck. You'll find yourself losing steam if you spam out Infinity on turn 1. Instead, keep Infinity as the ace in the hole, your last ditch effort.
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Red: 1st Card Draw
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