Deck Gameplay
The Deck aims to play gridny games with the effects of the Ragnaraika Link monsters reviving themselves every turn and Ragnaraika Bloom reviving stuff every turn , as well as having Ragnaraika the Evil Seed that recycles all your Ragnaraika cards and Ragnaraika Wisteria of Woe recycling all your other plants and insects, you want to have some moderate endboards that have at least Ragnaraika Stag Sovereign or Benghalancer the Resurgent since these are our only real interaction endboard monsters , as well as at least Ragnaraika Hunting Dance or sometimes Ragnaraika Wisteria of Woe if the matchup prefers you search this instead. Ragnaraika Wicked Butterfly helps you draw into your handtraps so your low to the ground endboard gets supported by them.
Deck Issues
We get absolutely cooked by Nibiru, the Primal Being especially if they know how to use it , our main gameplan against it is Benghalancer the Resurgent with 2 plant links in gy to revive it if we get Nibed, but if they Nibiru before go into Benghalancer the Resurgent we dont have much to do unless we have very heavy engine hand to push after getting Nibed , we can convert the Nib body to one of our Tri-types with Haggard Lizardose or most of the Ragnaraika Links since all except Ragnaraika Selene Snapper and Ragnaraika Stag Sovereign only need at least 1 monster beeing the relevant Type and the others can be whatever so the Nib token works. Or we have to pray we have enough handtraps to stop them without a board and hope we can retry next turn with our recurssion.
Mulcharmy Fuwalos and Mulcharmy Meowls hurts us , our combos go through Gy and Deck/Extra Deck on a rate that is very detrimental to play under.
Droll & Lock Bird is not irrelevant for us since half our interuption is the trap Ragnaraika Mantis Monk fetches for us and the handtraps we draw with Ragnaraika Wicked Butterfly but to get to there we usually have to go through another 'add to hand' effect like Cyclos the Circular Sprite , Ragnaraika the Evil Seed or Ragnaraika Bloom and thus Droll & Lock Bird leaves us with only our Extra Deck interuption and handtraps as our endboard.
Floodgates that limit special summoning or GY access cooks us since we dont do much without Extra Deck and our main access to Extra Deck is Gy summons , Ragnaraika Armored Lizard and hard drawing Beargram, Shelled Emperor of the Forest Crown sometimes helps remove these floodgates if they are attached on a body, Ragnaraika Selene Snapper can sometimes remove these floodgates if in Spell/Trap form if you are lucky and have managed to get 1/2 monster in Gy before and somehow summoned 3 monsters to get to it. And if the enemy is on a slow deck we can sometimes hope to draw Ragnaraika Hunting Dance set it and pass with a link on the field to pop the floodgate , needless to say all these options are not very reliable and facing these type of floodgates is an issue.
Weak to interuption , if we get handtrapped on Ragnaraika the Evil Seed we struggle to put up a meaningfull Endboard , most of the time the best we can do with some extention is put up a Ragnaraika Mantis Monk to fetch us a trap and hope its enough. Our Endboard is fragile , our traps depend on having our Links on the field Ragnaraika Wisteria of Woe also specificaly need a Ragnarqaika Link on the field so removing the monsters deals with the traps as well and then we are only left with handtraps. Ragnaraika Stag Sovereign can be played around quite easy from my experience , only triggering on Summons from Deck/Extra Deck leaves so much room for play to our opponents since a lot of modern effect just search to hand and summon from there and often have some ways to interact with the board.
DeckBuilding Choices
Main Deck
3x Rose Girl is an excellent card for the pure version of the deck , it helps both as a discard/send to gy cost for our cards like Cyclos the Circular Sprite, Ragnaraika the Evil Seed , Ragnaraika Bloom as it recycles itself to the hand , and also is a very solid extender in combination with Sunavalon Dryas sending plants to Gy you can special summon it from hand very easily , and our deck lacks consistent extenders.
1x Glow-Up Bulb is there as a Plant Tuner that Cyclos the Circular Sprite can search or a target for Diabolantis the Menacing Mantis if we already have what we need, Glow-Up Bulb also synergises good with the deck by being a good discard fodder and also a failsafe against Nibiru, the Primal Being as we can end our combo on Ragnaraika Stag Sovereign and if they Nib we revive Glow-Up Bulb via its effect to revive Ragnaraika Stag Sovereign and push through.
Beargram, Shelled Emperor of the Forest Crown is also here to help the going 2nd issue while also beeing a recurrable threat , accessible via Diabolantis the Menacing Mantis if needed , only 1 copy since he is bricky and his summoning recuirment is resource intensive and depletes our resources fast if you have not passed through your combo first to fill up the Gy.
The Cyclos the Circular Sprite Fairyant the Circular Sorcerer package is here to help bait some handtraps and also extra access to Ragnaraika the Evil Seed via Aromaseraphy Jasmine if you have even a single other plant since Cyclos the Circular Sprite gets Fairyant the Circular Sorcerer , go into Circle of the Fairies summon Cyclos the Circular Sprite normal summon the extra plant via Circle of the Fairies effect and use 2 of them for Aromaseraphy Jasmine and tribute the 3rd for a search. Also our main way to get Beargram, Shelled Emperor of the Forest Crown to the Gy through Diabolantis the Menacing Mantis all we need is Cyclos the Circular Sprite and a lv4 non tuner like Ragnaraika Wicked Butterfly or Ragnaraika Armored Lizard or Ragnaraika Samurai Beetle and Ragnaraika the Evil Seed since thats 3+1.
3x Ragnaraika the Evil Seed and Ragnaraika Bloom since they are our starters as well as the main appeal of the deck , they are a very solid recurrsion engine.
1x Ragnaraika Samurai Beetle because its an engine requirement to fetch off of Ragnaraika the Evil Seed to link climb , but its not great to open , in some hands we can use it as an extender if we manage to get 2 monsters on the field to go into Haggard Lizardose and banish one monster in the Gy to summon Ragnaraika Samurai Beetle and start climbing, but we generally dont prefer opening it , thus one copy.
2x Ragnaraika Wicked Butterfly it is quite important for our gameplan since we plan to draw handtraps with its effect to use as endboard interuption but its weird to draw , in heavy engine hands it can work as an extender since we have multiple normal summons but it goes -1 to gets us a monster on the field but its a Ragnaraika name so it makes it easier to go to Ragnaraika Mantis Monk as it can be revived by Ragnaraika Skeletal Soldier ,as well as its very easy to banish it from Gy via Haggard Lizardose or Ragnaraika Mantis Monk to draw at least 1 card on end of turn for more handtraps.
1x Ragnaraika Armored Lizard to help boardbreak in some cases , solid in simplified gamestates which we aim to reach , the best extender of the 3 since all it needs is a monster in the Gy which we can often provide via Sunavalon Dryas sending our plants to the Gy or with our multiple discards, but it is neither a starter and its conditional extention as well as its typing being Reptile does not synergise with Cyclos the Circular Sprite and Rose Girl thus one copy.
3x Lonefire Blossom another starter for the deck , also good to thin our deck to have better draws with Ragnaraika Wicked Butterfly since it can tribute itself to search itself untill you have no more copies and then you can resummon it via Ragnaraika Samurai Beetle during your combo to search another plant from deck to further thin for a total of -4 cards to your deck which is not bad when we pray to have a meaningfull ammount of handtraps. And it fills the Gy to use for effects and summons like Ragnaraika Mantis Monk and Beargram, Shelled Emperor of the Forest Crown
2 Ragnaraika Hunting Dance because our deck is quite easy to stop , so drawing this is a guarenteed interuption if we can make a Link , which due to Sunavalon Dryas being a link1 is almost always live. Also we aim to play a grind game so having a 2nd Ragnaraika Hunting Dance is very solid to ensure the gamestate remains simplified.
1 Ragnaraika Wisteria of Woe as an alternative search target for Ragnaraika Mantis Monk , this is a very solid trap to ensure your opponent doesnt outgrind you, and since it resets itself from the GY , discarding it for Cyclos the Circular Sprite is helping your card economy.(If you have to revive a Ragnaraika Link , ideally do not use Ragnaraika Wisteria of Woe Monster form as the Bounce target unless you realy have to since instead of recycling 2 of your monsters to reset it , you actually have to banish 2 more for Ragnaraika Mantis Monk to search it again).
Called by the Grave and Crossout Designator because our deck dies to handtraps and we want to at least get to Ragnaraika Bloom and Ragnaraika the Evil Seed to ensure we have grindgame and these cards help us get there.
Handtrap lineup is a sample , depends on Meta but we generally prefer handtraps that dont require you to have empty board like the Mulcharmies or Infinite Impermanence since drawing them off Ragnaraika Wicked Butterfly doesnt bolster our already mediocre endboard. The more live handtraps we can fit the better as our endboard's potency is quite low and relies on surviving the couple first turns on nonengine to outgrind the opponent with engine.
Extra Deck
Number 50: Blackship of Corn is just a proactive way to boardbreak , Ragnaraika Bloom helps break the threashold of this card's effect to destroy more targets , and since our deck struggles to play into established boards, an option to destroy monsters from out extra deck is sometimes usefull in heavy engine hands going 2nd.
Diabolantis the Menacing Mantis is mostly to fetch Beargram, Shelled Emperor of the Forest Crown but sometimes is also a bridge to Ragnaraika the Evil Seed as well. If you send it to Gy and you have another monster on the field youb can get into Ragnaraika Skeletal Soldier to revive Ragnaraika the Evil Seed and go from there.
Circle of the Fairies is there to make Cyclos the Circular Sprite a way to bait handtraps , if Cyclos the Circular Sprite resolves and we get to it while we have another normal summon , we get 3 bodies on the field plus whatever effect that 2nd normal summon had.
Haggard Lizardose is an easy way to convert bodies into a tri-type , can sometimes draw us a card if we have Armored Lizard in Gy , can sometimes help us breaks boards by reducing attacks or increasing our own and banishing from Gy means it makes our Ragnaraika Samurai Beetle able to be used as an extender.
Sunavalon Dryas is multipurpose ,mostly a way to send our plants to Gy from the field but it also helps us generate bodies from nowhere , a plant on field means we get 2 cards by summoning this , that is very usefull to fill GY for cards like Ragnaraika Mantis Monk and Beargram, Shelled Emperor of the Forest Crown , also sending plants to Gy triggers Rose Girl to extend. Sunavalon Dryas is also an emergency summon , if we get negated on a plant like Ragnaraika the Evil Seed or Cyclos the Circular Sprite we can go into Dryas and that ensures we get some form of survivability as Sunavalon Dryas heals back 1 attack and summons Sunvine Gardna which will end the battle phase if they dont have a way to remove either and if they do its resources used to kill these instead of advancing gamestate.
Sunvine Gardna is mostly for Sunavalon Dryas emergency but its also a way to send Ragnaraika Wisteria of Woe to the Gy from the field without needing to use Sunavalon Dryas or commiting on a higher link with other monsters.
Aromaseraphy Jasmine is our usual plant searcher in a plant focused deck.
Benghalancer the Resurgent is ur only other interuption monster beside Ragnaraika Stag Sovereign and is sometimes better since its proactive interaction is more versatile as well as being able to be revived by banishing 2 link2 plants from gy means its solid vs Nibiru, the Primal Being unlike most other lines of the deck.
1 of each of our Ragnaraika Links because they recurr themseleves and if banished(not facedown) we can recurr them with Ragnaraika Wisteria of Woe or Ragnaraika the Evil Seed , 2 copies of Ragnaraika Skeletal Soldier because sometimes its good in the grind game if you dont have time to recycle resources and also needed to summon Benghalancer the Resurgent with 2 link 2 plants in gy for its revive as an anti- Nibiru, the Primal Being line.
Cosmic Tree Irmistil is a lifegain engine to ensure we can grindgame in matchups who do slow and steady damage , also it can become a 5000 Atk monster (the Atk gain is permanent so if it survives more turns it can grow out of control) which helps in some matchups because we dont have good ways to beat towers