A WIND-focused Synchro deck that uses the Radiant Typhoon engine to fuel a full Clear Wing → Crystal Wing → Crystal Clear Wing Synchro ladder, with Stardust Dragon as its signature boss. The deck runs a Psychic sub-engine (Ghost Ogre, Psychic Wheeleder, Emergency Teleport) and a small Dragunity package (Remus + Dragon Ravine) to create multiple paths into Lv6–Lv10 Synchros. The hand trap lineup is all-WIND (Droll & Lock Bird, Ghost Ogre, Shiina) to consistently enable Shiina's devastating board-wipe Quick Effect.
Strategy: Going first, set up a WIND monster on board and hold Hop Ear Squadron + Shiina in hand. This threatens both a Synchro summon on the opponent's turn (Stardust Dragon or Crystal Wing) and Shiina's mass bounce. Going second, MST doubles as backrow removal AND an engine starter (triggering Radiant Typhoon monsters), while E-Tele into Wheeleder gives you a Synchro play with a free pop.
Example Plays:
1. Opponent's-Turn Crystal Wing (Hop Ear Squadron) During your turn, Synchro Summon Stardust Charge Warrior (any two Lv3s — e.g., Swen + Ghost Ogre via E-Tele). Draw 1 off Charge Warrior's effect. Pass turn with Hop Ear in hand. During your opponent's Main Phase, activate Hop Ear Squadron's Quick Effect from hand, target Stardust Charge Warrior. Immediately Synchro Summon Crystal Wing Synchro Dragon (Lv2 + Lv6 = Lv8). Crystal Wing is now live to negate any monster effect and gain that monster's ATK. Choose Stardust Dragon instead if you need destruction protection.
2. Shiina Nuke With any WIND monster on board (even a Radiant Typhoon Lv3), hold Shiina in hand. When your opponent activates a monster effect, chain Shiina's Quick Effect — Special Summon her from hand and bounce ALL face-up monsters your opponent controls back to hand. If they activate a Spell/Trap instead, she bounces ALL their face-up Spells/Traps. One card, full board wipe.
3. Krosea Quick-Play Chain into Stardust Activate any Radiant Typhoon Quick-Play Spell (Chant, Vision, or Ascendance). Krosea triggers in hand — Special Summon her (Lv6). If Hop Ear is in hand, you now have the exact materials for Stardust Dragon (Lv6 + Lv2 = Lv8) on your opponent's turn. Alternatively, Normal Summon a Lv3 RT monster and use Krosea + Remus (Lv1, SS from hand since you control WIND) for Clear Wing Synchro Dragon (Lv6 + Lv1 = Lv7).
4. Crystal Clear Wing Full Ladder Make Shooting Riser Dragon (Lv7) with Krosea + Remus. Riser mills a Lv4 from deck and reduces itself to Lv3. Separately, make Clear Wing Synchro Dragon (Lv7) with a second Krosea + Remus or via Coral Dragon climb. Synchro Summon Crystal Clear Wing Synchro Dragon using Shooting Riser (now Lv3 Tuner Synchro) + Clear Wing (Lv7) = Lv10. Crystal Clear Wing negates monster effects AND Spell/Traps, and if destroyed, searches any WIND monster from deck.
5. E-Tele Surprise Synchro Activate Emergency Teleport during either player's turn. Pull Ghost Ogre (Lv3 Tuner) or Psychic Wheeleder (Lv3 Tuner) from deck. With a Lv3 Radiant Typhoon monster on field, go into Coral Dragon (Lv6 Tuner Synchro) or Stardust Charge Warrior (Lv6). If Wheeleder is the Synchro material, it destroys an opponent's monster on the way out for free. These Lv6 Synchros then become Crystal Wing material with Hop Ear on the following turn.