"The Madolche Kingdom. A kingdom of sweets. An enigma to the people that visit this enchanted land. Ruled bya monarch, the kingdom resembles a landscape made of various confections, with all the edibility that entails. The residents there are even strnagers, resembling plastic dolls or plush toys, thought inquiries into that are usually met with confusion.
The two princesses are the talk of the kingdom. the heiress known as
Puddingcess lives a charmed life as she attends her royal duties, prepares to inherit the throne, and tries to keep her little sister out trouble. Recent gossip claims that she is enamored with ser
Chouxvalier, but he seems reluctant to confirm it. Among the nobility lie the royal staff, including the royal teacher
Glassouffle, the clergywoman
Sistart and the angel she is in communion with,
Anjelly.
Visitors are often left charmed by the kingdom's delights, thought her political neighbors often suspect something amiss, as if there is a fey air around it. Interestingly, a young child with an expansive doll collection went missing a year before contact with the kingdom as established, and no records tell of the kingdom's existence before that point, furthermore the missing child bore an uncanny resemblance to
Queen Tiaramisu..."
Well I haven't made a post in a while and I had some decks IRL to adapt to this site's decklist so I'd thought I'd rectify that for once. Be warned thought some aspects of this list are, puns aside, half-baked.
The gameplan of the scrumptious Madolche kingdom seems to emphasize Summoning (mainly from the deck) and their adorable princesses, the eldest of which being needed for certain cards in the archetype to get bonus effects and herself has an Xyz variant that serves as a beater and another way to pull from the deck. The last common ingredient is a reliance on continuous backrow cards. They are predisposed for going second but have tools to weather the storm should they have to go first (of course some of those tools are out of theme and not ones I can apply to the deck yet).
The main playmakers are
Madolche Magileine,
Madolche Petingcessoeur,
Madolche Anjelly and
Madolche Hootcake. Hooty and Angelly here both summon direclty from the deck, as does Petingcessoeur, but in her case that is meant to bring out her big sister,
Madolche Puddingcess as the kid reduces the level of any monster she summons and otherwise messes up the Rank 4 plays with any other monster. Magileine OTOH is just a searcher, but one with no HOPT.
Another important card is
Madolche Messingelato who can fetch a needed spell card if he's special summoned.
Madolche Mewfeuille is another normal summon that can summon out another Madolche from your hand. Madolche Cruffsant meanwhile is card that bounces a Madolche to grant himself a level and 300 ATK, a little niche TBF but it is another way for Rank 4 plays and helping proc certain cards.
Moving onto the spells we have
Madolche Chateau,
Madolche Salon and
Madolche Ticket, all of which are important to the strategy and play off of each other in interesting ways. Chateau is a field spell that brings every doll in the GY back to the deck to ensure certain effects are live and if any subsequent monsters left there are returned to the deck you have the option of bringing them to the hand instead (and it has a 500 ATK boost to Madolche monsters). This brings us to Ticket which can special summon or search monsters every time Madolche cards are returned to the hand or main deck. Last but not least is Salon, which gives us an extra normal summon (Notable because the archetype does have a few cards that plus on normal summon, two of whcih were already mentioned and of those two at least one isn't HOPT) and also helps to search backrow
Moving onto the traps.
Madolche Lesson is a simple 800 ATK boost, decent by the standards of such powerups but the effect itself is mediocre since the focus is away from the battle phase. still it can help close out games considering that Puddingcess's Xyz version can reach 3800 with this and Chateau active.
Madolche Nights serves as a monster negate and with Puddingcess herself out a way to remove a card by returning it to the deck.
Madolchepalooza is...mostly there for fun, the effect to summon any amount of in theme monsters form your hand is nice but kinda wasteful economy wise given they will all return to the deck at the end and as a trap you can't use thus turn one.
Madolche Promenade is the deck's best trap yet, negating a monster in exchange for bouncing one of your own, while also have an effect that lets you attach a Madolche monster to one of their xyz.
Onto the Extra deck, the off-theme ones were cobbled together from cards I have that weren't in another deck. ranging from the metaish such as
Borreload Dragon and
Mekk-Knight Crisadia Avramax to some small utility like
Knightmare Phoenix and
Barricadeborg Blocker, to the less played such as
Evigishki Merrowgeist and
Topologic Trisbaena. Of course the majority of the ED is dedicated to copies of the 4 in theme monsters. Staring with the OG boss monster,
Madolche Queen Tiaramisu. Tiaramisu is a primarily reason why the deck wants to go second as her effect a powerful piece of removal with a rate quality that moots certain forms of responses and "cannot be targeted" effects. For going first we have
Madolche Fresh Sistart and
Madolche Teacher Glassouffle, which serve to protect your backrow and one of your monsters, respectably. the latter also has a nifty recycling effect that procs when another Madolche goes to the GY, helping to keep your GY clean. The last monster is
Madolche Puddingcess Chocolat-a-la-mode. Puddingcess here taking on a new dress, 1500 extra ATK and the ability to summon a mosnter from the dekc (provided Puddingcess herself is an overlay unit, this explains Petingcesouer and Prominade's effects)
Madolche Butlerusk is another monster that search a card on Normal summon, however instead of a Madolche cards it is instead a field spell. the catch is that you need another Madolche monster to use it, if you're wondering why this dude wasn't teched in every deck that uses a field spell. He's here more becuase of the fact that I don't currently run Terraforming and Metaverse (despite having a lot of copies of them, I am considering them of course)
Madolche Tea Break is a counterpart to Nights, whereas Nights responds to Monster effects, this card responds to spells, and like Nights,m it also has a Puddingcess reliant bonus effect. In this case popping a card.
Madolche Waltz is in the side deck concept for some cute Game 3 memes, as it is a burn card that deals 300 damage each time one of your dolls battle, it can also potentially close out games (Puddingcess Chocolat with 3800 ATK plus this means up to 4100 damage), but the changes are minor.
Last card of note is
Trap Trick. This one helps search your Normal Traps provided you can spare a copy of the one you want to search and lets you activate it the same turn. Naturally if I do have these in the IRL deck the ratios of some of the traps would bump up.
thus ends my Madolche deck profile. I am aware that this is half baked and that other options are available (Traptrix Raflessia+Gravedigger's for starters). It is for that reason that I will appreciate any feed back you have on this deck. Especially where the Extra is concerned.