It's basically a pure Superheavy list for a more casual setting (or for someone who's starting out and wants to learn Synchro and Pendulum) where people want to avoid hand traps. The deck is mosty staying within its archetype bar the Crimson Dragon package in the Extra Deck and the Kaijus in the main (to abuse Battleball) and since Superheavy Samurai need a Graveyard devoid of any Spells or Traps we of course don't run any of those. (Sekka's Light might seem interesting for us but it blocks us from activating Pendulums so I rather don't run it)
Of course many of the cards from this list can be switched for higher power cards and for example a good chunk of the Soul lineup can be changed to non-engine hand traps instead for more competitive viability and
What you summon with Crimson Dragon is entirely up to your preference but I've added some options to the Side Deck for now (Dis Pater and Sifr Divine Dragon eat up a bit more money than some trying to get into the game might be willing to spend from the start or for a casual setting)
If y'all have some questions about some card choices and their interactions feel free to leave a comment