This deck blinds first to set-up your synchros for interaction on the next turn. But, it fares well enough going second as well, but it does lose to like 1 negate against
Hajun or
Dakki.
This deck simply needs 1 path to
Dakki and a level 1 monster on the field. 3
Hajun, 3
Dakki, 3
Yuki-Mususme, 3
Uni-Zombie, 3
Shiranui Solitaire, and 3
Mezuki is the normal ratios. You can play
Dakki at 2, but it is such a big target for interruptions that having more than 1 is advised. Also, you can side out the
Solitaires for things like
Ash Blossom or
Ghost Belle since the
Uni-Zombie path in this deck is lackluster. 3
Kinka-byo since you need to see those level 1 monsters those being
Hajun and
Yuki-Musume. 1
Shafu for recursion and 1
Pankratops since its a good card if you are forced to go second.
3
Mayakahsi Return since it is
ROTA and
Foolish. 3
Desires since draw power. 3
Where Arf Thou? since you need to have level 1 monsters in your opening. 3
Cosmic Cyclone to deal with backrow decks.
One for One of course for the level 1 monsters. 3
Mayakashi Metamorphosis since it gets out a body and recycles your banished zombies. 1
Mayakashi Mayhem just for some spice. You can probably play
Mayakashi Winter instead if you want.
Extra Deck has 2 of each
Mayakashi Synchro since you tend to need to make more as the game progresses. 2
Yuki-Onna, the Ice Mayakashi since you are locked into
Mayakashi's with
Hajun and
Dakki and
Dakki only triggers off of the summon of
Mayakashi Extra Deck Mons. If that weren't the case, I'd play
Vampire Sucker or
Avendread Savior. 1
Yuki-Onna, the Absolute Zero Mayakashi. It's a good card, but its own archetype can't make it consistently. 1
Thousand-Eyes since its a level 1 that is removal and one that you can synchro with.
Side Deck is 3
Ash, 3
Belle,
Instant Fusion, 3
Lightning Storm,
Imperial Order, 3
Evenly Matched, and
Red Reboot.