Updated version of my other Madolche deck after a few dozen hours of testing and a hundred or so duels. Ratio of Madolche cards in the deck is pretty much perfect, though if you need room you can remove 1 Magileine and maybe run Madolche nights if you feel you need another target for Salon. Side deck includes a number of cards that i have tested and consider good valid options depending on the meta. Madolche Promenade is to me the most important card of this deck and by far the best and most underrated Madolche card, it gives you a searchable negate and made all other madolche traps either obsolete or just mostly redundant in the case of nights. It gives you a GY play to add Brickingcess as a material to your boss monsters and it's the most consistent disruption you have. It's a shame it's once per turn.
You really don't want to be running more than 1 ticket. 2 Chateau does give you some other plays but it loses you consistency. 3 Salon is redundant. The boss madolches are all fine at 2, no reason to run 3 of any of them as you can recycle them easily if needed. Brickingcess's crucial as XYZ mat for Chocolat as well as the best target for Petingcessoeur to combo into Tiaramisu or Glassouflé that said you don't want to draw into her at all, hence the nickname and why you only want 1 copy of her.
Barrier statue is an excellent floodgate that stops your opponent but not you, though it costs a normal summon, Rescue cat is something i'm testing and it gives you a 1 card combo to summon two hootcakes to overlay into Leviair and maybe bring back a banished Anjelly as well in the process, though beware it won't work if you have used Petingcessoeur's effect in the same turn, but you can still use her effect afterwards.
Currently waiting for some new cards to be added, namely Small World and Vernalizer Fairies so i can improve madolche's turn 1 board, as it is the best you can do is usually Sistart + Glassouflé with a face up Salon and a set Promenade. It's very consistent and not bad, but not enough to deal with meta and not even remotely close to the oppressive boards most modern decks can do turn 1.