Pure Harpie's
Deck Primer
Harpie's are my favourite Archetype to play and thanks to some broken support they are a great option to win games left and right especially in Master Duel. Since the Structure Deck "Lord of the Storm" Harpies are my home my Castle and I certainly have the Knowledge to teach you all about them. Let me explain everything a bit more in Detail:
Preparing for the Ojama Hunt
Your main Monster Starters in this Deck are Harpie Channeler and Harpie Perfumer. With Harpie Channeler you can discard 1 Harpie Card as a cost to special summon any Harpie Monster from your Deck in defense Position. Most of the time your choice will be Harpie Perfumer which on summon searches for any Spell/Trap which mentions Harpie Lady Sisters in it's text. Most of the time you will aim for Elegant Egotist at this point.
If you Control a LV5 or higher Harpie Monster you can search up to 2 of these Cards with Harpie Perfumer with different names from each other. The 2nd card to search is your field Spell Harpies' Hunting Ground most of the time. Your field spell will mandatory destroy 1 Spell or Trap on the field whenever a Harpie is summoned and gives a 200 ATK/DEF Boost to all Winged Beasts. By summoning Harpie Channeler first activating Elegant Egotist next to special summon Harpie Lady Sisters next you can achieve this double search turn one since Harpie Lady Sisters is a LV6 Harpie.
You can also summon Harpie Dancer first, use Elegant Egotist to get out Harpie Lady Sisters next and return Harpie Dancer back to the Hand, and Normal summon Harpie Perfumer with Harpie Dancer's effect from your hand next, to get a double search with Harpie Perfumer's effect.
Since Harpie Channeler will be a LV7 Monster when a Dragon is on your field there is additional combo Potential if you summon Harpie's Pet Dragon - Fearsome Fire Blast before using the search effect from Harpie Channeler to get out Harpie Perfumer.
And that's still not all. With various other Combinations you can end up searching 2 cards instead of one with Harpie Perfumer which turns out to be the most essencial card for your Deck in terms of advantage.
With Elegant Egotist which can be searched with Harpie Perfumer or Hysteric Sign you can not just summon Harpie Lady Sisters but Harpie Lady 1 too. She's always treated as a "Harpie Lady" and gives a 300 ATK Boost for all Wind Monsters on the field. Elegant Egotist enables a lot of Swarming for effective follow up plays and is a must play from all the way back when Metal Raiders was released.
Hysteric Sign is a permanent Spell which is able to search or recycle Elegant Egotist on Activation. If you or the opponent destroy Hysteric Sign or if you discard it you can search for any 3 different Harpie Cards during the End Phase. Only one of these effects can be activated during one turn which is a minor downside. This card is the only way to search Harpie's Feather Storm within your Strategy and that card is 100% game winning broken.
Now we got the main Starters covered and we can look at how to win the game in 3 different ways.
The devastating Cyberstorm Combo
Your go to Combo is to summon the LV8 Cyber Slash Harpie Lady with a menacing 2600 ATK and set a Harpie's Feather Storm trap face down. Your opponent summons any monster and you activate Harpie's Feather Storm, chain Cyber Slash Harpie Lady to bounce his summoned Monster and thanks to Harpie's Feather Storm any Monster effect activated from the opponent will be negated until the end of this turn.
If the opponent activates something to destroy your backrow and you chain your set Harpie's Feather Storm (Or activate it from your Hand) not only all Monster effects will be negated but you can also search or recycle a Harpie's Feather Duster which is insane to have. You can activate it from your Hand when you control a Harpie Monster during either player's turn.
Cyber Slash Harpie Lady might be a Synchro Monster but you can treat any Harpie Monster as a Tuner for it's summon. If any Spell/Trap card or effect is activated you can bounce any Monster you like on the field. You chain this effect directly to the activation of a Spell/Trap card or effect.
This Combo alone is your main way to Victory and very menacing and powerful against even the most meta relevant Decks. But sometimes being agressive is not the answer and that's why we have other ways to ensure victory.
The Phantasmal Dragon Tower
Your second way to victory is Harpie's Pet Phantasmal Dragon. He's a Rank 4 XYZ Dragon which needs 3 Level 4 Wind Monsters to be summoned. During each of your End Phases he will detach 1 Material and with 0 Materials his effects cannot be applied. As long as he's active the opponent cannot target your Harpie Monsters for attacks and Card effects and Harpie's Pet Phantasmal Dragon can attack the opponent directly too.
He's pretty much a 3 Turn clock to victory if combined with multiple Harpie Lady 1 and quite formidable to this day. It's worth mentioning that since he can attack directly he's an super easy way to get access to an 4 Material Divine Arsenal AA-ZEUS - Sky Thunder too which makes him only better.
Also since he's a dragon cards like Harpie Channeler can safely generate advantage under the protection of this menacing Dragon. If the opponent has no quick way of dealing with him, he won't have the chance for a comeback.
As a side note Harpie Channeler , Alluring Mirror Split and Harpie Lady Elegance are your 3 cards which are capable of reviving/summoning Harpie Dragon's.
The Hysteric Party commences
Hysteric Party is yet another broken permanent trap card which allows you to discard 1 Card to summon any Number of Harpie Lady Monsters from your GY back to the field. Almost all Harpie Monsters are treated as Harpie Lady which makes this card 1000% stronger. The downside is the Fact that it will destroy all Harpies summoned when Hysteric Party leaves the field but there's a way to prevent that. More on that further below.
If you happen to summon Harpie Conductor , Cyber Slash Harpie Lady , Harpie Dancer and Harpie Harpist with this card or in any other way it's time to unleash the Monster Removal Power of this Deck. With Harpie Dancer you can return Harpie Harpist to your hand and resummon her to then return Harpie Dancer and one of the opponents Monsters back to the Hand with the effect of Harpie Harpist. In a new Chain Harpie Conductor will trigger her effect to Bounce a Special Summoned Monster from the opponent and if you happen to have your field spell Harpies' Hunting Ground active Cyber Slash Harpie Lady will trigger too and Bounce yet another Monster.
You can Bounce 3 Monsters every turn with this Combination which is quite formidable on top of all the Spell & Trap destruction already available.
Extra Fact! If you or your opponent are about to destroy Hysteric Party you can use Harpie Conductor's destruction protection effect. When the chain resolves Hysteric Party will leave the field but none of your Harpies will leave the field.
The Hunters and the Hunted
With Starters and Win Conditions out of the way let's talk about options (my favourites). Over many years of playing Harpies I feel comfortable to say these are the optimal choices for a pure Variant.
Harpie's Pet Dragon - Fearsome Fire Blast is a free Special summon when you already control a LV6 or lower Wind Monster. If he's send from the field to the GY you can mill Harpie Harpist from your Deck to get a End Phase search on top. He prevents your LV6 or lower Wind Monsters from being attacked so if you combine him with Harpie's Pet Baby Dragon you have a near perfect Attack Wall.
Speaking about Harpie's Pet Baby Dragon, he's kinda good. I never liked him that much until realizing how easy you can loop his last effect. He gains effects based on the amount of Harpie Monsters on the field and with 3 he can target and Destroy 1 card from the opponent. When you use Harpie Dancer in Combination you can destroy 2 Cards from the opponent and if you use Alluring Mirror Split or Harpie Lady Elegance you might repeat this effect up to 4 times in one turn.
Harpie Harpist has her Bounce effect we talked about and a search effect for a LV4 Winged Beast with 1500 or less ATK during the End Phase when she's in the GY. She's a perfect XYZ Material since her GY effect will indeed trigger and she's a perfect discard for Hysteric Party or Harpie Channeler.
Harpie Oracle can special summon herself when a LV5 or higher Harpie Monster is on the field. When she's summoned during the End Phase of that turn you can recycle any Spell/Trap that mentions Harpie Lady Sisters from your GY back to the Hand. It's useful to bounce Harpie Oracle back to your hand with Harpie Dancer , Harpie Harpist or best with Cyber Slash Harpie Lady to use her effect again every turn.
Harpie Queen is yet another way to search for your field spell Harpies' Hunting Ground by discarding her to the GY. She's perfect to bait out Ash Blossom & Joyous Spring and friends and you get immediate GY setup for a follow up Hysteric Party. With 1900 ATK too she's a must play.
We talked about Harpie Channeler, just a little extra. Since she's treated as LV7 when a Dragon is on the field you can use her to summon Harpie's Pet Dragon - Fearsome Fire Blast to have an immediate Rank 7 XYZ in the form of Number 11: Big Eye. He's nice to have, since he can permanently steal any Monster from the opponent.
Harpie's Feather Duster needs no explanation. He destroys all Spell and Traps from the opponent and can be searched with Hysteric Sign and searched or recycled to the Hand with Harpie's Feather Storm.
Alluring Mirror Split is a often overlooked permanent spell which triggers when a Harpie Lady or Harpie Lady Sisters is destroyed by Battle. Then you get to special any other Harpie Monster from your Deck onto the field. If you or the opponent destroys this card you get to revive any other Harpie from your GY. Note that these 2 effects are not limited to Harpie Lady only.
Harpie's Feather Rest is your Draw Spell. You get to Draw 1 card, or 2 cards when a LV5 or Higher Harpie is on the field by shuffling 3 Harpie Lady or Sisters from your GY back into the Deck. This card removes Hysteric Party setup and locks into Wind Monsters for the rest of the turn so think about when to use this card effectively.
Harpie Lady Elegance is not to be underestimated. When this trap is destroyed you can search for any Harpie Monster you like. If you activate it you shuffle one of your Harpie Lady Sisters back into the Deck and then you can as an optional effect special summon 1 Harpie Monster from Hand, Deck and GY. This Card is a one Card OTK on an open Board so feel free to experiment with it.
In the Extra Deck you might have noticed Lightning Chidori. On summon he will place a set card from the opponent on the bottom of his Deck and by detaching 1 XYZ Material he will place one face up card on the top of his Deck. He's basically Yata-Garasu in some Matchups and a very welcome addition.
You often end up having Harpies' Hunting Ground , Cyber Slash Harpie Lady and two Harpie Lady 1 on the field ready to attack directly. It's 7600 Damage in total... anyway Main Phase 2 Gagaga Cowboy for game. That's the whole reason I play him and he comes up quite often because of that.
Number 41: Bagooska the Terribly Tired Tapir is THE Plan B if all else fails. Summon him in defense Position and hope for the best is a good Strategy... some people say.
Greatfly is another way to Boost the ATK/DEF of all Wind Monsters by 500 and decrease Earth Monsters ATK/DEF by 400. If this card gets destroyed you can recycle any Wind Monster you like back to your Hand too.
Underworld Goddess of the Closed World is the out to everything if the opponent summons an unbreakable tower and a nice additional Boss Monster to have.
That's more then enough options and combos now. Time to look at what weaknesses this Deck has.
The Phantom Gryphon appears!
Harpies are a very strong Deck to be played but there are a few downsides obviously... If your initial normal summon gets removed from field you have literally no follow up outside of setting Hysteric Party and hoping for the best. There are good ways to protect your important first summon but a card as simple as Trap Hole is the demise of the Deck. Good that no one plays that card:)
Yet another annoying thing is the fact that all your ATK/DEF Boosts are for all Wind/Winged Beast Monsters on the field. If the opponent has a Wind based strategy too, you have a harder time Dealing with their Monsters.
If cards who are treated as Harpie Lady get their effects negated Elegant Egotist and Harpies' Hunting Ground will turn offline too which makes playing the Deck kinda difficult for at least one turn. Only the original Harpie Lady 1 and Harpie Lady Sisters can save you in these Situations.
Also if you happen to face of against Icejade Gymir Aegirine just run! Your Field and GY will look very empty thanks to almost all of your Monsters being treated as Harpie Lady on the field and in the GY.
But that's it. Harpies have answers to almost everything which makes their few weaknesses very forgettable. Mai Valentine truly made a good Deck Choice with her Harpie friends.
Final Storm of Words
I find it easy again and again to reach Diamond 1 or even Master League with this strategy. I do have a lot of practice with it and can't explain every combo in detail here but there's much to look forward too, should you decide to try out this Deck^^
Final Rating:
★★★★★★★ OTK Potential
★★★★★☆☆ Defensive Tools
★★★★★★★ Control Options
★★★★★★☆ Removal Options
★★★★★★☆ Recovery/Recycling
★★★★★★☆ Card Advantage
Overall Rating: ★★★★★★☆ 37/42★
Harpies Special Rules
There are some Rules you need to know about before getting started, so let me show them to you:
About Harpie Lady: There are 5 Monsters which are always treated as Harpie Lady so you can only play 3 copies of them in total. Harpie Lady , Harpie Lady 1 , Harpie Lady 2 , Harpie Lady 3 and Cyber Harpie Lady are always Harpie Lady.
About being treated as Harpie Lady: Many Harpie's are being treated as Harpie Lady when they are on the field or in the GY. This is an effect which can be negated. Also if Prohibition declares Harpie Lady you can still summon Monsters like Harpie Queen but while they are on the field or in the GY you cannot use them to attack or change their Battle Position.
Harpie Lady Sisters: After this card has been summoned correctly with Elegant Egotist it can be revived with other cards such as Alluring Mirror Split.
Harpie Channeler: Discarding a Harpie Card is a cost to activate this cards effect. Even if this cards effects are negated you can discard cards as cost such as Harpie Harpist for an End Phase search.
Harpie Lady 1: This cards effect which treats it as Harpie Lady is not an effect which can be negated. It applies even during Deck Construction.
Harpies' Hunting Ground: On summon this card checks if you summoned a Harpie Lady if the opponent chains Skill Drain or you chain Hysteric Party to it, Harpies' Hunting Ground will trigger even if you summon cards like Harpie Queen since when you summoned Harpie Queen it was still treated as Harpie Lady.
Elegant Egotist: If on resolution there's no Harpie Lady on the field anymore you still resolve this cards effect.
Hysteric Party: The downside which destroys all Harpie's summoned with this effect only applies once. You can use Harpie Conductor to prevent the destruction of your Harpie Monsters.
Harpie Conductor: The destruction protection effect of this card is a Continuous effect and does not start a chain.
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