Pure Amazoness
Deck Primer
Amazoness is a Deck that evolved quite a lot throughout the years. Did you know that it debuted in Labyrinth of Nightmare back in 2003/2004? Certainly we can expect some interesting cards because of that fact alone. Today we analyze this Deck in all of it's Detail and explain why I play Amazoness Blowpiper even so it seems to be awful, let's start:
Note that a Bug prevents me yet again from using card tooltips alltogether. Instead I use Big Lettering to make clear which card we talk about.
Help me I'm lost in the Jungle!
Don't worry... or maybe you should worry since Amazoness Archer is right behind you and a one eyed Tiger is jumpin right at you! A little note at the start. 100% play Amazoness Archer since it's allowed in TCG and pretty good in dealing 1200 - 3600 effect Damage in a single Turn. As for Master Duel we play Amazoness Spy instead but enough of that and back to the topic: What does this Deck even want to do?
Fusion summoning is the Answer and a lot to be true. That's why we play a 24 Monster 16 Spell/Traps ratio to have enough Monsters ready to be fused. From that position Amazoness has a simple OTK line with Amazoness Augusta or a more fancy way with reverse burn alias Amazoness Swords Woman. With Amazoness Archer there would even be a burn option but that's limited to TCG only. Certainly not as straightforward as War Rock for example and that's why Amazoness is actually a good Deck.
The Call for War Commences
Every Deck needs starters and with Amazoness Princess , Amazoness War Chief and Amazoness Spiritualist they have 9 Monsters which get things started. All of them are primarily focused on searching your Spell & Trap lineup.
With Amazoness Call they have a Quick Play Spell which searches anything with Amazoness in it's name and with Polymerization , Fusion Substitute and Amazoness Secret Arts they have a total of 6 Fusion Spells.
All these cards equal 18 cards which really get this Deck up to speed easily and are pretty essencial to any kind of Amazoness Deck.
Gathering the Amazoness Tribe
Next up we take a look at the Maindeck Monster lineup in more Detail. At first sight there seems to be a few very suspicious cards but we will get to them don't worry:
Amazoness Queen: L6 with 2400/1800 Statline. Amazoness Monsters can't be destroyed by Battle. A simple yet effective permanent effect which includes herself. She can prepare a Amazoness Swords Woman Reverse Burn OTK or Mass Backrow Removal with Amazoness Sage if Amazoness Call is used to make a Monster able to attack all Monsters from the opponent. Furthermore there's synergy with Amazoness Empress which can search or revive this card and she is also one of the targets to enable 2 attacks for Amazoness Augusta or can be used to make a Amazoness Pet Liger King. Certainly Amazoness Queen proofes to be quite important within this strategy.
Amazoness War Chief: L5 with 1900/0 Statline. She has 2 HOPT's (Hard once per turns). If you control no Monsters or only Amazoness Monsters you can special her from the hand. If normal or special summoned you can set a Amazoness Spell/Trap or Polymerization from the Deck. Her search is immune to Ash Blossom & Joyous Spring and she's yet another target to summon Amazoness Pet Liger King easier. She does prevent your non Amazoness Monsters from attacking that turn too. She's all around useful and a very welcome addition to speed up your Deck.
Amazoness Paladin: L4 with 1700/300 Statline. Gains 100 ATK for each Amazoness you control. She starts out with 1800 ATK and caps at 2300 ATK with her own effect. Having Amazoness Village and the 2 Pendulum friends active will make her a 3300 ATK Normal Summon. She's a easy to summon chonk which can be lethal if combined with the GY effect of Amazoness Call. Never underestimate this lady since even the almighty Blue-Eyes White Dragon will bow before her (With the right setup).
Amazoness Swords Woman: L4 with 1500/1600 Statline. The opponent takes the Battle Damage you would've taken from Battles with this card. I'm so glad this card exists since it's an easy out for a big Chonk problem. Have Amazoness Queen or Amazoness Empress active and use the GY effect of Amazoness Call to win against massive Boards which would otherwise be impossible to get around by simply attacking into stronger Monsters.
Amazoness Chain Master: L4 with 1500/1300 Statline. When destroyed by Battle you can pay 1500 LP to take a look at the opponents Hand and choose a Monster from there to add to your Hand. Talk about unique effects this is something very interesting. By crashing into an opponents Monster or simply setting her (And hoping for the best) you get the full knowledge of the opponents Hand and can steal a vital Monster from him too. Suddenly you can play with Ash Blossom & Joyous Spring , Nibiru, the Primal Being or Maxx "C". All that precious Handtraps will be yours and the opponent might just scoop out of anger. Since this card is old it's missing a Once per turn. If you see multiple Monsters in the opponents Hand use Amazoness Willpower and/or Amazoness Onslaught with Amazoness Golden Whip Master combined to get this effect up to 3 times in one Battle Phase. Certainly not cheap with 4500 LP paid plus Battle Damage but also pretty much an inescapable Situation for the opponent as well.
Amazoness Trainee: L4 with 1500/1300 Statline. Monsters destroyed by Battle with her are returned to the bottom of the Deck and she gains a 200 ATK permanent increase too. Nowadays the GY is more important then ever and having a card which prevents certain Monsters from entering that place is more important then you might think. Trust me Spright Monsters are better to be far away at the bottom of the Deck. The list of applications for her is long indeed.
Amazoness Sage: L4 with 1400/700 Statline. If she attacked and is still on the field at the end of the Damage Step target a Spell/Trap from the opponent and destroy it. Again using the GY effect of Amazoness Call to give her multiple attacks can achieve multiple Spell & Trap removal which is nice but obviously convoluted since cards like Infinite Impermanence or Called by the Grave do exist and how Backrow acts nowadays pretty much everything can be chained. Then again against Pendulum, Equip or Permanent effect based Strategies she can work wonders so she's an nice to have option just in case.
Amazoness Tiger: L4 with 1100/1500 Statline. Only one Amazoness Tiger can be on your Field. Gains 400 ATK for each Amazoness you control and the opponent cannot attack another Amazoness Monster. He starts with 1500 ATK and caps at 3500 ATK. With Amazoness Village and the 2 Pendulums active he will have 4500 ATK as a normal summon Monster. Having that is already strong but there's even a hidden Trap you can setup with him. Imagine you control 3 - 5 very weak Amazoness Monsters to lure the opponent into the Battle Phase. He attacks but you activate Amazoness Archers to weaken the opponents Monsters and force them to attack. Now activate Amazoness Onslaught and special summon Amazoness Tiger. Suddenly the opponent is forced to attack your massive Tiger and most likely OTK himself in the process, nice. I always liked this Tiger and even so Amazoness Pet Liger and Amazoness Pet Liger King can achieve something similar it's still the most effective with the OG Tiger.
Amazoness Blowpiper: L3 with 800/1500 Statline. During your Standby Phase target a opponents Monster and reduce it's ATK by 500 until the End Phase. And here it is the most suspicious Card in this Deck, let me explain. It may be wise to setup her during the End Phase of the opponent with Amazoness Willpower or an Amazoness Augusta summon and then use her effect on your turn or otherwise protect her with Amazoness Empress or Amazoness Augusta. 3000 ATK is a very common Statline among Boss Monsters and with her you get that down to 2500. Not only can a Amazoness Pet Liger then get over said cards it also enables a possible OTK in these Situations. If you setup Amazoness Pet Liger or Amazoness Pet Liger King, Amazoness Augusta and Amazoness Blowpiper with an active Amazoness Village on the field (Which is pretty common) and at the start of the Battle Phase he only controls his 3000 (Now 2500 ATK) Monster, thanks to blowpiper you will deal a total of 8200/8300 damage instead of 7700/7800 and achieve an OTK. Yes you could just use something like Amazoness Paladin instead but the fact you can bring down the ATK of an opponents Monster first makes it more versatile then initially visible to be able to even clear certain threats from the opponent.
Amazoness Spy: L3 with 800/1200 Statline. Reveal one Amazoness in Hand to special her from the Hand. When destroyed by Battle you can target a Amazoness in the GY other then Amazoness Spy and return it to the Hand or Deck. Being able to special her can setup a tribute summon from the Hand or bring Amazoness Spiritualist into play easier. Being able to return a Monster to the Deck is good to be able to summon it with Amazoness Augusta from there again and returning it to the Hand for obvious reasons. She is the next best option after Amazoness Archer in the support lineup that's why she has found a place in this Strategy for OCG/Master Duel reasons. Note that only her first effect is a HOPT so the 2nd effect could be looped just like Amazoness Chain Master's effect too.
Amazoness Princess: L3 with 1200/900 Statline. Is treated as Amazoness Queen while on the field or in the GY (Giving her almost the same applications as the OG Amazoness Queen). On Normal/Special summon she searches any Amazoness Spell/Trap to the Hand. If she declares an attack you can send another card from Hand or field to the GY to special a Amazoness from the Deck in defense except Amazoness Princess. She's your Nr.1 Starter for sure with a HOPT search for any Amazoness Spell/Trap. The ridiculous part is that her 2nd effect is not a once per turn. Banish Amazoness Call so that she may attack all Monsters (Best with Amazoness Queen and Amazoness Onslaught active) and start generating advantage. First attack: Summon Amazoness War Chief to set another Amazoness Spell/Trap or Polymerization , Second Attack: Summon Amazoness Spiritualist to search Polymerization , Third Attack: Summon Amazoness Baby Tiger , Fourth Attack: Summon whatever you like and resummon Amazoness Baby Tiger. Main Phase 2 = Fusion summon an unstoppable army of Monsters. She really brings the whole Amazoness Tribe together.
Amazoness Scouts: L2 with 500/1100 Statline. Quick Effect: Tribute her, neither player can target Amazoness Monsters you currently control with Monster effects or destroy them by card effects this turn. She's a very nice Monster to be summoned before passing your turn. She can protect a lonely Amazoness Empress or Amazoness Augusta very well which do protect all other cards and in general Amazoness Scouts becomes versatile because of the Quick Effect nature. Just beware using it during your turn since you also can't destroy/target your own Monsters then.
Amazoness Baby Tiger: L2 with 500/500 Statline. Is treated as Amazoness Tiger while on the field or in the GY. Can be special summoned from the Hand or GY if you Normal/Special summon an Amazoness Monster (HOPT). Gains 100 ATK for each Amazoness Card in the GY. He's a great recurring fusion Material and can be used to summon Amazoness Pet Liger which needs an Amazoness Tiger as fusion Material. He also continues to grow stronger the bigger your GY grows which can make him annoying to Deal with in Duels which take several turns.
Amazoness Spiritualist: L2 with 800/1800 Statline. Has 2 HOPT's. You can return a Amazoness card you control back to the Hand to special her from the Hand or GY (Limits to Amazoness Extra Deck summons for the rest of the turn). If special summoned you can search Polymerization from the Deck to Hand. She's simple yet effective in setting up Fusion plays and is yet another recurring Threat each turn. She also enables great Loop Potential. Use Amazoness Village as bounce target to summon her without loosing your Normal summon. Use her to bounce Amazoness Willpower for another usage and trigger Amazoness Village in the process. Reuse Amazoness Hall and Amazoness Hot Spring every turn or reuse the search effects of Amazoness Princess and Amazoness War Chief. This card is absolutely useful and versatile and I'm really liking her.
Amazoness Golden Whip Master & Amazoness Silver Sword Master: L5 with 2000/1200 & L3 with 1200/2000 Statline. Pendulum Scales 1 & 7. Pendulum Zone Effects: If an attack is declared involving a Amazoness Monster Golden Whip can target and destroy any Spell Trap on the field and Silver Sword can recycle a Amazoness Spell/Trap from the GY back to the Hand (HOPT). They both give each Amazoness 100 ATK times their Level. Monster Effects: They both can be placed into the Pendulum Zone if destroyed by Battle or Card effect. If a Amazoness is Special summoned while they are in the GY they can be placed into the Pendulum Zone (Both effects are HOPTs).
They are great Fusion Materials since they end up in the Pendulum Zone after that. They can create a 5200 ATK Amazoness Augusta which then easily OTKs with her ability to attack Twice. They also create a great ressource Loop for the in Archetype Spell & Traps and can remove your own Amazoness Onslaught to trigger a revival effect during the Battle Phase. Their next advantage is the Ability to Pendulum summon all Main Deck Monsters easily onto the field and even other copies of themselves from the Extra Deck back to the field. Finally cards like Amazoness Pet Liger King can destroy them without loosing any advantage. In total these 2 Pendulum Monsters are a great help for the Amazoness Tribe.
And that's all for the Monsters up next is the Backrow.
Magic Moments in the Village
Polymerization needs no explanation but Fusion Substitute may need one. It's always treated as Polymerization (Even during Deck Building) and can only use Monsters from the field but it can also banish itself from the GY to return a Fusion in your GY back to the Extra Deck and draw one card. This is easily done in this Deck and getting easy access to Draw and Recycling is a very nice option. Polymerization is still easier to use so we play 2 of them and only 1 Fusion Substitute.
Amazoness Village is a Field Spell that has already been mentioned often by now. Amazoness Monsters gain 200 ATK and once per turn when a Amazoness is destroyed by Battle or Card effect you can Special a Amazoness from Deck with an equal or lower level. Amazoness Pet Liger King and Amazoness Willpower are 2 easy ways to trigger this effect outside of the Battle Phase and Amazoness Spiritualist may then bounce it to be able to use this effect again during the Battle Phase. Certainly needs a little setup to be used optimal but it's worth the effort.
Amazoness Call searches any Amazoness Card from the Deck or sends it to the GY (Useful for Amazoness Secret Arts) and can be banished from the GY to target an Amazoness Monster which then can attack every Monster from the opponent once but only that Monster can attack that turn. This card can only be activated once each turn but it's a quick play spell. I mentioned this card during the Monster section many times for good reasons. This Card is as essencial as Amazoness Princess.
Amazoness Secret Arts is a quick play Spell that works like Polymerization but for Amazoness Monsters only. You can banish this card from the GY to be able to send a Fusion Monster from the Extra Deck to the GY as Material if you Fusion summon this turn as a one time effect. Only one effect of Amazoness Secret Arts can be used per turn and only once that turn. Quite limited but also quite devastating this card enables quick effect fusion summons at any time and easy lines into Amazoness Augusta. It can be recycled each turn with Amazoness Silver Sword Master unlike Polymerization which can't be reused in this Deck.
Amazoness Archers is a normal Trap that can be activated when the opponent declares an attack and you control an Amazoness Monster. Force all Monsters from the opponent to attack position (Flip effects are not activated), they loose 500 ATK permanently and have to attack if possible. If you use Amazoness Secret Arts to turn a weak Monster into a big Boss after using this card it's pretty likely the opponent will OTK himself from that position. This card is quite devastating but obviously as a Battle Phase trick also limited in it's usability. Still this card can be a very unwelcome surprise for the opponent and it's pretty fun to resolve successfully.
Amazoness Willpower is Call of the Haunted but for Amazoness Monsters and that Monster has to attack if possible and can't change it's Battle Position. Reuse this card with Amazoness Spiritualist each turn and trigger Amazoness Village in the process to really start generating advantage with this otherwise pretty normal card.
Amazoness Onslaught used to be a centerstone of attention before the Strategy shifted to Fusion summoning but is still very strong. It's a permanent Trap that can special a Amazoness from Hand during the Battle Phase and give it a 500 ATK Boost until the End Phase. After damage calculation if an Amazoness Battled you can banish the opponents Monster. If destroyed you can revive a Amazoness from the GY. No limitations on this card and non targeting banishing are what makes this card so strong. Be sure to have it ready with Amazoness War Chief , Amazoness Princess or Amazoness Call if you need it. Destroy it with Amazoness Golden Whip Master for a reborn and then use Amazoness Silver Sword Master on a follow up attack to recycle it for next turn. You may also use Amazoness Pet Liger King to trigger a double reborn that way (One with Onslaught one with Liger King).
Amazoness Hall is another permanent Trap which on activation can recycle a Amazoness from the GY back to Hand or from the Extra Deck into the Pendulum Zone. If the opponent specials a Monster while you control a Amazoness Monster you can target it and gain LP equal to it's current ATK. That's a HOPT. The part I already mentioned is the Loop potential with Amazoness Spiritualist but the Fact that Amazoness actually have a card that generates LP is amazing. Do you remember Amazoness Chain Master who has a nifty LP cost or the self damaging Attacks with Amazoness Call and Amazoness Princess or Amazoness Sage combined? Thanks to this card you can actually manage to survive in these moments which makes this card great to have.
Amazoness Hot Spring is the final permanent Trap that on activation searches a Amazoness from Deck to Hand or places it in the Pendulum Zone. If you take Battle Damage and you control a Amazoness Monster you can gain LP equal to the Damage you took. That's a HOPT. The 2nd piece in the Puzzle which prevents you from reaching 0 LP easily but doesn't actually generates any LP plus. Instead it has an search which once again can be reset with Amazoness Spiritualist. Amazoness Hall and Amazoness Hot Spring help out a lot in the post turn 2 survivability for the Amazoness Tribe.
That's the Main Deck done. Onto the Extra Deck!
Princess < Queen < Empress < Augusta
Like I said earlier the overall Amazoness Strategy shifted to Fusion summoning but are these Monsters worth it? Let's find out:
Amazoness Augusta: L10 with 3200/2800 Statline. Needs a Amazoness Fusion Monster and any other Amazoness as Material. The opponent can't target other Amazoness cards with card effects and he also can't destroy them by card effects. If this card is Fusion summoned with Amazoness Queen or Amazoness Empress she can attack Twice. If Fusion summoned you can special a Amazoness Monster from the Deck. That's a HOPT.
This card is the strongest Amazoness of them all and can easily OTK the opponent if at least one Pendulum Monster is active. If you summon her twice every Amazoness Card including herself is immune to targeting and destruction from the opponent, your backrow included. The cherry on top is the Fact she brings out another Amazoness from Deck if she's fusion summoned which makes her even stronger. Truly a magnificient Boss Monster and the absolute strongest Amazoness of them all.
Amazoness Empress: L8 with 2800/2400 Statline. Needs Amazoness Queen and any other Amazoness as Material. Other Amazoness Cards can't be destroyed by Battle or Card effects. Amazoness Monsters inflict piercing damage. If this card is destroyed by Battle or leaves the field through an opponents card effect you can special a Amazoness Queen from Hand, Deck or GY.
Second in command she has a notable difference in her protection effect. It applies to your effects too so a Amazoness Pet Liger King is unable to use his effect if he doesn't target Amazoness Empress itself. Just like Amazoness Augusta two copies of Amazoness Empress will prevent any Amazoness Card from being destroyed by Battle or Card effect, backrow included. Enabling piercing for all Amazoness Monsters makes cards like Amazoness Augusta with Amazoness Call combined even more dangerous. Her floating effect is able to summon the OG Amazoness Queen from the Deck or Amazoness Princess from Hand/GY on top of her other already strong effects. She's pretty strong especially with Amazoness Augusta combined.
Amazoness Pet Liger King: L9 with 2900/2800 Statline. Needs a L5 or higher Amazoness and any other Amazoness as Material. The opponent can't attack another Monster. You can destroy any Amazoness Card on your field (Him included) to revive a Amazoness Warrior Monster from the GY but Amazoness Pet Liger King can't attack that turn and it's a HOPT.
He's easy to be summoned with six L5 or higher Monsters in the Main Deck and more in the Extra Deck. He can create a perfect attack Wall if you control him twice or with Amazoness Archers combined force the opponent to attack him. After all with Pendulum Setup he has 4700 ATK which is more then enough to make the opponent finish himself. The revival effect is great to trigger Amazoness Village since the "and if you do" in his card text won't make Village miss timing. Overall he has the role of both an great extender and defender.
Amazoness Pet Liger: L7 with 2500/2400 Statline. Needs Amazoness Tiger and any other Amazoness as Material. If he attacks you can make him gain 500 ATK during Damage Calculation only. If an Amazoness Monster attacked you can target an opponents Monster and permanently decrease it's ATK by 800. The opponent can't target other Amazoness Monsters for attacks.
The difference in his attack lock is that he protects Amazoness Monsters only. 2 copies will create an attack lock which excludes Missus Radiant who's there to strengthen all your Monsters and enable more Recycling. The ATK decrease sounds weak but we even play Amazoness Blowpiper so we are in deep with this ATK decrease Strategy and he certainly helps out a lot in that regard. This can trigger multiple times at once and has no limitations so reducing opponents Monsters to 0 ATK is very possible.
With the Boss Monsters done it's time to talk about the less nice things.
War around the Village at it's Climax
Time for the usual Weakpoints analysis. Amazoness like every Deck is not perfect. The whole Spell & Trap removal is attack based which means a card as simple as Swords of Revealing Light can completely stop you in your Tracks. In these cases the TCG Decklist with the added Amazoness Archer instead of Amazoness Spy has a realistic way to victory left but as for this List it looks a bit dark for you then. Adding generic Extra Deck Monsters is a easy solution but don't forget the limitations which Amazoness Spiritualist and Amazoness War Chief create.
Non targeting removal also bites this Strategy a lot since there's no protection against that even with your Bosses. Quick effect Fusion Summoning with Amazoness Secret Arts is an interesting way to deal with that problem at least a little bit.
The Final problem is banishing. Macro Cosmos and Dimension Shifter don't make playing impossible but any kind of backup Plan is done for with these cards active.
Outside of these 3 major problems the rest looks pretty shiny and good for this Archetype. Unlike other Battle Phase oriented strategies Amazoness has plenty of options and protection available and can win in different creative ways my favourite being stealing Nibiru, the Primal Being with Amazoness Chain Master to use him on the opponent to then crash Amazoness Swords Woman into the Chonky Nibiru Token.
Final Speech from the Queen
Amazoness is fun and unique (I noticed I often write this) but really, cards like Amazoness Chain Master and Amazoness Swords Woman which Scream Duel Monsters era make this Deck so special. If you like Fusion Monsters and Battle Phase related strategies which still have plenty of options available this Deck is made for you.
I like Amazoness and you can actually easily go into Diamond and beyond with this Strategy. They are simple on paper but devastating in practice from my experience and that's why I appreciate them^^
Final Rating:
★★★★★★★ OTK Potential
★★★★★★☆ Defensive Tools
★★☆☆☆☆☆ Control Options
★★★★☆☆☆ Removal Options
★★★★★★★ Recovery/Recycling
★★★★★★☆ Card Advantage
Overall Rating: ★★★★★☆☆ 32/42★
Laws of the Empress
Like always there are certain rules you should know about which are listed down here:
Amazoness Queen: This is an permanent effect.
Amazoness War Chief: 1. The special summon is an effect. 2. If you set a Quick play Spell you cannot activate it in the same turn.
Amazoness Swords Woman: This is an permanent effect.
Amazoness Chain Master: 1. The opponent has to show his Hand. If there's no Monster nothing will happen after he showed his Hand. 2. The stolens Monsters original owner is still the opponent. If it's discarded or sent from the field to the GY it returns to the opponents GY.
Amazoness Trainee: A Monster destroyed from this card never touches the GY.
Amazoness Sage: This effect always activates mandatory even if there's no target.
Amazoness Tiger: If for some reason both Amazoness Tiger and Amazoness Baby Tiger are on the field at the same time the last Monster which was summoned of these two is sent to the GY.
Amazoness Blowpiper: 1. This effect is mandatory and applies even if this card leaves the field. 2. If this card leaves the field and is resummoned during the Standby Phase it's effect will trigger again.
Amazoness Spy: The special summon of this card is an effect.
Amazoness Princess: The 2nd effect has no limitations whatsoever.
Amazoness Scouts: If a Monster already targets an Amazoness and you chain this effect, the effect which targets will resolve normally.
Amazoness Baby Tiger: While you control Amazoness Tiger this card can't be summoned.
Amazoness Spiritualist: Special summoning this card is an effect.
Amazoness Golden Whip Master: You can target and destroy your own Spell/Traps
Amazoness Silver Sword Master: General Pendulum rules say a Pendulum Monster is placed face up in the Extra Deck if it would be send from the field to the GY. From Hand and Deck it will be sent to the GY normally.
Fusion Substitute: This card is always treated as Polymerization even during Deck Building.
Amazoness Village: This card can miss timing. Note that words like "and" and "and if you do" won't make this card miss timing.
Amazoness Call: Using the GY effect twice in the same turn on the same Monster gains no benefit.
Amazoness Secret Arts: The GY effect sends a Fusion Monster from the Extra Deck to the GY as Material. That Monster in the GY can't be revived to the field but can be returned to the Extra Deck with other recycling cards.
Amazoness Archers: 1. The ATK decrease is permanent. 2. Only Monsters currently on the field will be forced to attack.
Amazoness Willpower: You have to enter the Battle Phase if you control a Monster summoned with this card and you have to attack if possible.
Amazoness Onslaught: 1. Banishing a Monster does not target. 2. You may destroy this card yourself to trigger it's last effect.
Amazoness Hall: This card checks current ATK not original ATK.
Amazoness Hot Spring: You gain LP after taking the Damage.
Amazoness Augusta: She can attack twice not just Monsters but in general.
Amazoness Empress: You also can't destroy othee cards from yourself by card effects.
Amazoness Pet Liger King: He can create a perfect attack Wall with 2 copies of him including out of archetype Monsters like Missus Radiant.
Amazoness Pet Liger: His ATK decrease is permanent. <!--/data/user/0/com.samsung.android.app.notes/files/clipdata/clipdata_bodytext_231008_234453_552.sdocx-->
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