This deck is very fun to play.
The aim of this deck is to utilise the powerful p.u.n.k engine to draw cards and send cards from hand to grave. We use Cherubini as a pseudo replacement for Orcust Harp Horror allowing us to send Orcust Skeleton to GY to use Mekk Knight Girsu as a way to get 2 orcusts on board and enough materials to Link summon into Rusty Bardiche.
We can send orcust cards to GY in multiple ways for example: Foxy Tune can send a card from hand to your GY - barricadeborg blocker can discard 1 card from your hand and Zombie Vampire can send 4 cards from your Deck to your GY like a pseudo replacement for Chaos Ruler the Chaotic Magical Dragon.
Combos are standard (Basically we always start with a p.u.n.k and sharakusai to start the combo)
Example combo: Special Summon Ze Amin with Foxy Tune or Emergency Teleport to add Sharakusai > Sharakurai effect to Fusion Summon using Ze Amin and Sharakusai to make Rising Carp > Rising Carp effect to Special Summon Wa Gon and Deer Note > Wa Gon add field spell then activate field spell > Synchro Summon into JAM Dragon > JAM Dragon add Madame Spider > Deer Note effect Special Summon Rising Carp from GY > Use field spell effect to banish a punk from GY to Special Summon Madame Spider from your hand > Madame Spider add Dangerous Gabu Trap.
Here is where the combo changes
If you have Orcust Knightmare or Mekk Knight Girsu in GY > You can Link Summon Cherubini using 2 level 3 monsters (usually 2 punks) > Use Cherubini effect to send Orcust Skeleton to GY > Use Orcust Skeleton effect to Special Summon Mekk Knight Girsu from your GY (if you need Mekk Knight Girsu in GY: you banish Orcust Knightmare to send Mekk Knight Girsu from your Deck to GY) > Use Mekk Knight Girsu effect to send (Orcust Knightmare if you haven't banished it) > Use Mekk Knight Girsu to Send World Wand from your Deck to your GY (You can also use Orcust Knightmare to send World Wand from Deck to GY if you haven't banished it) > Use World Wand effect to Special Summon 1 of your banished Orcust monsters > Use Cherubini + 1 Orcust monster to Link Summon Rusty Bardiche > Use Rusty Bardiche effect to send PK Ancient Cloak from your Deck to your GY and set a PK trap > Use Ancient Cloak effect to add Silent Boots to your hand then Special Summon Silent Boots > Use 1 Orcust + Silent Boots to Link Summon Orcust Galatea > Galatea effect to shuffle 1 banished machine into your Deck and set the Crescendo Trapdirectly from Deck.
Cards that you can remove or replace: Dangers and Agido. I play the dangers because they're level 3 for Cherubini, can send cards from your hand to GY and draws you a card.
I play Agido for a chance to mill orcusts cards if needed
The deck would be way better if harp wasn't banned. But I enjoy playing it. :)