The core strategy of the archetype consists of a single basic move: using the "PSY-Framegears" as
hand traps to disrupt the opponent's moves while Special Summoning themselves alongside "
PSY-Frame Driver", performing a Synchro Summon during the opponent's turn with "
PSY-Frame Circuit" if possible.
The archetype also gains banish centered additional effects with "
PSY-Frame Overload" and the Synchro Monsters, "
PSY-Framelord Omega" and "
PSY-Framelord Zeta", allowing the player to manipulate their own banished cards while banishing the opponent's to further disrupt their moves. By banishing themselves along with the opponent's cards, the "PSY-Framelords" can temporarily leave the field in order to pave the way to the "PSY-Framegears" to trigger their effect, so the hand trap effects of the "Gears" together with these quick banishing effects can have a great impact on the opponent's strategy, countering many moves they could perform. Since the Synchro Monsters return themselves to the field during the stand-by phase, they can return to a
Main Monster Zone, allowing you to Synchro Summon one at a time, and return them all at once.
https://youtu.be/fobzsf5fMLI