"A Psychic force that rides into battle against the security forces on currents of lightning, using an autonomic amplifier called "Nope""
Premises:
- Always go first
- Know your enemies best card (to disrupt)
- Games 2 and 3 perform even better, since you know what PSY-Fames you can SD out
Guidance:
- 6 Starters: Tourguide +sangan and eTele+Re-cover for maximum consistency to bring lambda onboard (if your opponent ashes you on foolish goods, all your psyframes become lambda too. This is why we only play 10/11 Extra Deck monsters)
- Hop Ear and Sharakusai (searchable with eTele in your opps turn enable your lvl 8 synchros even without your fieldspell)
- Foolish goods converts into any psy-frame monster by bringing Overload into your GY
- Traptrick as chainlink 1 goes into draw 2 or your fieldspell
- When your opp banished your Drivers, you can recurse with Shenshen and add Multi-Threader from SD
- on using your Psy-Frames, always place both in defense. you want to see your driver in GY