Prime @Ignister (Competitive and Balance) VS TCG World - Kusari Hanzai
Deck Primer
Hello, everyone.
Back again with me, Kusari Hanzai.
A little apology because I only share my deck list when I have some free time.
I'm also working on improving my ability to write good guides in every deck list that I share.
It will bring some changes to my writing format.
I hope that brings good things to everyone who has taken the time to look at this deck.
Just like yesterday I use OCG card and TCG ban list.
Hope you guys enjoy this change.
Thank you and Let’s go.
Who has watched Yu-Gi-Oh! VRAINS?
I have, but what about all of you? If not, you all better start trying to watch it, I recommend it.
This time I will discuss the archetype used by Ai in anime series Yu-Gi-Oh! VRAINS and this archetype is @Ignister.
@Ignister is an archetype of cyberse monsters with various attributes who rely on swarming and beatdown strategies and this archetype is capable of ritual, fusion, synchro and XYZ summon.
Why am I discussing this archetype? Because recently @Ignister has shown it’s fangs in the OCG competition.
Anyways, let's jump to the deck list.
3x Nibiru, The Primal Being
I think this card is the right card to be used as a hand trap in this @Ignister deck. The reason is because @Ignister really needs enough space to execute the combo perfectly, especially when the opponent has taken the link zone position on the right which makes Dark Templar @Ignister unable to use it’s full effect (special summon 3 @Ignister monster from graveyard). With the right timing this card can stop the opponent combo and force them to end their turn.
3x Ash Blossom & Joyous Spring
This card is perfect for counter every archetype on Yu-Gi-Oh! Starting from stopping add card from deck to hand, special summon from deck and send a card from deck to graveyard. Three copies are needed to increase the chances of getting this card in opening hand.
3x PSY-Framegear Gamma
If you are wondering why I choose to use PSY-Framegear archetype as my hand trap in main deck. Before I upload this deck I always test it first by dueling with competitive decks that are often used in TCG ranging from meta to rogue. Many events like when I use A.I. First Meet You and Cynet Mining in 1st turn where the enemy will negate that card using Ash Blossom & Joyous Spring, so I can negate it back using PSY-Framegear Gamma and we also got free 2 monster on board (PSY-Framegear Gamma and PSY-Frame Driver). It also gives us a chance to fight back against True King of Calamities.
1x PSY-Frame Driver
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame”, and he is a normal monster.
1x Danmari @Ignister
If this card in your hand, you can special summon this card and negate opponent attack. If this card in your graveyard, you can banish this card and negate 1 face-up card effect. We're going to use the Bururu @Ignister effect and send this card to from deck to graveyard so we have 1 negate in opponent turn. One is enough.
3x Pikari @Ignister
Pikari @Ignister is a amazing searcher that can search spells/trap and add it from deck to your hand. We use Pikari @Ignister effect to search When A.I. First Meet You/A.I.dle Reborn depending on what card we have in hand.
2x Doyon @Ignister
We use Doyon @Ignister effect to add back to hand @Ignister monster and spell in graveyard.
2x Bururu @Ignister
We use Bururu @Ignister effect to send 1 @Ignister monster to graveyard, the best part is to send Danmari @Ignister, also we use Bururu @Ignister to synchro summon and trigger it’s effect to special summon other monster which has been used as synchro material.
3x Achichi @Ignister
Achichi @Ignister also an amazing searcher like Pikari @Ignister, he search @Ignister monster and add it from deck to your hand. We use Achichi @Ignister effect to search other @Ignister monster to maximize our combo, depending on what card we have in hand.
3x When A.I. First Meet You
Reveal 1 cyberse monster and add 1 @Ignister monster with the same attribute, that is a very good thing, but there is another problem that we have to take 2300 damage if you didn’t special summon the revealed monster. Eldlich and Amazement only pay 800 LP while we burn 2300 LP, sort of mission impossible for me. The best way to use it is to search Doyon @Ignister and Bururu @Ignister, because in our combo we will definitely link summon Dark Infant @Ignister and synchro summon Wind Pegasus @Ignister.
3x Cynet Mining
Another spell for search @Ignister monster, but you need to send 1 card from your hand to the graveyard. It's quite risky, but we have no other choice at the moment, for now, maybe.
3x Three Tactical Talent
I choose Three Tactical Talent as supporting spell in this deck. This card has 3 effects that is draw 2 cards, take control 1 monster your opponent control and look at opponent hand choose 1 card from it and shuffle into the deck. I choose this card as a support over the Pot of Desires, Pot of Extravagance and Pot of Prosperity. This card is the safest choice because it will not interfere with the performance of this deck, like banish 10 cards from top of your deck or banish some monster from your extra. Other alternatives for Three Tactical Talent if you don't like this card is Pot of Avarice, since you only shuffle back to deck 5 monsters in graveyard and draw 2 cards, this is another great option to increase durability and recovery. I recommend this card more because I know TCG deck has a lot of hand traps in their main deck, and it will help to trigger this card effect with lots of options offered from this card.
1x Monster Reborn
Target 1 monster in either graveyard and special summon it. It's important to turn the tide and a nice spell to recovery.
1x Harpie’s Feather Duster
One of the best removal spell and trap in Yu-Gi-Oh! I choose to play this over Lightning Storm. The reason is because the @Ignister archetype really needs their field spells, which is quite the opposite of Lightning Storm requirement that’s if you control no face-up card you can activate 1 of 2 effect. Based on my experience it is quite rare for my opponents to choose to destroy field spells, they prefer monsters instead. Lightning Storm might fit in the 2nd turn but for the 1st turn it will be quite a hassle in certain situations.
2x Ignister A.I. Land
The most important thing from the @Ignister archetype, because with this card we can carry out the best combos. Sometimes many people forget the best effect this card has, if this card in your graveyard you can banish 1 @Ignister monster from graveyard and set this card. As long as we don't meet the Cosmic Cyclone, everything will be fine.
3x A.I.dle Reborn
This is a quick spell that can target 1 @Ignister monster in your graveyard and special summon it. If this card is in graveyard you can banish this card and 1 card from your hand then add back 1 A.I. spell/trap that’s banished or in your graveyard except this card.
3x Forbidden Droplet
Still the best card for overcoming Red-Eyes Dark Dragoon and this card is a quick spell. You can use field spell Ignister A.I. Land instead of @Ignister monster to activate this card, because we can set back Ignister A.I. from graveyard by banish 1 @Ignister monster.
1x Wind Pegasus @Ignister
I choose Wind Pegasus @Ignister over the Cyberse Quantum Dragon, because Wind Pegasus @Ignister can destroy spell/trap your opponent controls up to the number of @Ignisiter monsters you control, and we can banish this card then target 1 card your opponent control shuffle it into deck.
1x Light Dragon @Ignister
XYZ monster that can destroy face-up monster and can special summon 1 link monster from your graveyard if another cyberse monster inflict battle damage, also this card is light attribute that can be used to trigger When A.I. First Meet You and add Pikari @Ignister.
1x The Arrival Cyberse @Ignister
Front line defense from this deck and also one of the boss monsters in this deck. A.I. from Yu-Gi-Oh! VRAINS approve this
1x Accesscode Talker
Second boss and Yusaku Fujiki from Yu-Gi-Oh! VRAINS approve this. You can combine this with The Arrival Cyberse @Ignister and make Accesscode Talker have 8300 ATK, this number is come from 2300 ATK as basic ATK of Accesscode Talker plus 6000 ATK from Link 6 that’s The Arrival Cyberse @Ignister have or you can use normal combo with Transcode Talker and Update Jammer so Accesscode Talker can attack twice.
2x Transcode Talker
We need it 2 copies, 1 for link summon The Arrival Cyberse @Ignister and other 1 for link summon Accesscode Talker.
1x Decode Talker Heatsoul
Substitute for Fire Phoenix @Ignister, also he burn 1000 LP for draw 1 card. Amazing.
1x Dark Templar @Ignister
Let's fill the board with @Ignister monster. He is the beginning to summon The Arrival Cyberse @Ignister.
1x Update Jammer
Make Accesscode Talker can attack twice.
2x Splash Mage
Same like Transcode Talker we need it to link summon The Arrival Cyberse @Ignister and Accesscode Talker, also it's a nice card that help in link climbing.
1x Cyberse Wicckid
Only used to search Bururu @Ignister.
2x Dark Infant @Ignister
1 Link monster, who can add Ignister A.I. Land from deck to your hand. 2 copy is needed, 1 for search field spell and 1 to trigger Dark Templar @Ignister effect.
1x Link Spider
Why spider links? Because we have normal monsters in this deck? Did you guys forget we have Nibiru, The Primal Being and PSY-Frame Driver. This card is quite useful if your opponent drops Nibiru, The Primal Being.
1x Dinowrestler Pankratops
Hidden beater.
1x Artifact Lancea
With this card we can stop opponent banish cards for one 1 turn. In several duels VS Drytron, Drytron always drops this card when I finishes link summon Accesscode Talker, really annoying. So we're going to play defense with a Crossout Designator.
1x Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion is also a problem in itself when I using Dark Templar @Ignister and Doyon @Ignister effect.
1x Skull Meister
Eldlich used this card a lot in their main deck, so 1 copy for Crossout Designator.
1x Droll & Lock Bird
With this card we can stop opponent add more card from deck to hand.
1x Called by The Grave
Virtual World used this card in their main deck, just in case, so 1 copy.
2x Cosmic Cyclone
The real problem is coming from Cosmic Cyclone since this card is banish and not send to graveyard, really bad for field spell Ignister A.I. Land, so 2 copy for Crossout Designator also this is a decent removal by pay 1000 LP.
3x Crossout Designator
Good under certain conditions, but because I tested this deck by dueling with the TCG deck, this card is better to be a side, because we can first observe in the first duel what hand traps the opponent has and prepare the counter. Also the thing to remember is this card only negate one card for 1 turn and not counter back and send it to graveyard, so in next turn opponent can use it back. This card only provides temporary protection. As an alternative you can play 3 Torrential Tribute and 3 Solemn Strike as a better defense in a slow game tempo.
1x Infinite Impermanence
Believe it or not this one is more troublesome than a monster hand trap, because this card is a trap card and we cannot trigger an effect from Three Tactical Talent since it’s need monster effect.
1x Solemn Strike
Pay 1500 LP.
1x Solemn Judgement
Pay Half LP.
1x Imperial Order
This is a troublesome card because it completely stops @Ignister, we can't use spell cards.
Note: The Arrival Cyberse @Ignister is unaffected by other cards effect, it’s mean that Nibiru, The Primal Being, Red-Eyes Dark Dragoon, Divine Arsenal AA-ZEUS - Sky Thunder, Borrelsword Dragon, Raigeki, Lightning Strom, Forbidden Droplet, Ice Dragon’s Prison, Solemn Strike and Solemn Judgement can't touch The Arrival Cyberse @Ignister
Note: The only thing that can beat The Arrival Cyberse @Ignister is Kaiju.
Recommendation: I recommend that you all link summon The Arrival Cyberse @Ignister with atleast 4000 ATK, since Red-Eyes Dark Dragoon, Divine Arsenal AA-ZEUS - Sky Thunder and True King of Calamities have 3000 ATK the opponent can carry out a suicide attack and destroy The Arrival Cyberse @Ignister by battle. Also Invoked Augeoeides can make his ATK over 4000 depending on situations and conditions in duel.
Recommendation: You all better not rush to make Accesscode Talker by sacrifice The Arrival Cyberse @Ignister because you will waste the only one of the strongest defenses in this deck.
“Appear! The circuit that guides the dark”
“Appear! Link 6 The Arrival Cyberse @Ignister”
Note: Basically all combos used are centered on Achichi @Ignister and Pikari @Ignister. We can search Achichi @Ignister using When A.I. First Meet and Cynet Mining. Achichi @Ignister search Pikari @Ignister and Pikari @Ignister search Achichi @Ignister with When A.I. First Meet.
Note: If we have A.I.dle Reborn or Monster Reborn in hand plus Achichi @Ignister, we can Link summon The Arrival Cyberse @Ignister with 6000 ATK by following the same step until 23.
Attack : 8/10
Defence : 8/10
Consistency : 6/10
Recovery : 6.5/10
Overall : 7.1/10
Back again with me, Kusari Hanzai.
A little apology because I only share my deck list when I have some free time.
I'm also working on improving my ability to write good guides in every deck list that I share.
It will bring some changes to my writing format.
I hope that brings good things to everyone who has taken the time to look at this deck.
Just like yesterday I use OCG card and TCG ban list.
Hope you guys enjoy this change.
Thank you and Let’s go.
Introduction
Who has watched Yu-Gi-Oh! VRAINS?
I have, but what about all of you? If not, you all better start trying to watch it, I recommend it.
This time I will discuss the archetype used by Ai in anime series Yu-Gi-Oh! VRAINS and this archetype is @Ignister.
@Ignister is an archetype of cyberse monsters with various attributes who rely on swarming and beatdown strategies and this archetype is capable of ritual, fusion, synchro and XYZ summon.
Why am I discussing this archetype? Because recently @Ignister has shown it’s fangs in the OCG competition.
Anyways, let's jump to the deck list.
Monsters
3x Nibiru, The Primal Being
I think this card is the right card to be used as a hand trap in this @Ignister deck. The reason is because @Ignister really needs enough space to execute the combo perfectly, especially when the opponent has taken the link zone position on the right which makes Dark Templar @Ignister unable to use it’s full effect (special summon 3 @Ignister monster from graveyard). With the right timing this card can stop the opponent combo and force them to end their turn.
3x Ash Blossom & Joyous Spring
This card is perfect for counter every archetype on Yu-Gi-Oh! Starting from stopping add card from deck to hand, special summon from deck and send a card from deck to graveyard. Three copies are needed to increase the chances of getting this card in opening hand.
3x PSY-Framegear Gamma
If you are wondering why I choose to use PSY-Framegear archetype as my hand trap in main deck. Before I upload this deck I always test it first by dueling with competitive decks that are often used in TCG ranging from meta to rogue. Many events like when I use A.I. First Meet You and Cynet Mining in 1st turn where the enemy will negate that card using Ash Blossom & Joyous Spring, so I can negate it back using PSY-Framegear Gamma and we also got free 2 monster on board (PSY-Framegear Gamma and PSY-Frame Driver). It also gives us a chance to fight back against True King of Calamities.
1x PSY-Frame Driver
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame”, and he is a normal monster.
1x Danmari @Ignister
If this card in your hand, you can special summon this card and negate opponent attack. If this card in your graveyard, you can banish this card and negate 1 face-up card effect. We're going to use the Bururu @Ignister effect and send this card to from deck to graveyard so we have 1 negate in opponent turn. One is enough.
3x Pikari @Ignister
Pikari @Ignister is a amazing searcher that can search spells/trap and add it from deck to your hand. We use Pikari @Ignister effect to search When A.I. First Meet You/A.I.dle Reborn depending on what card we have in hand.
2x Doyon @Ignister
We use Doyon @Ignister effect to add back to hand @Ignister monster and spell in graveyard.
2x Bururu @Ignister
We use Bururu @Ignister effect to send 1 @Ignister monster to graveyard, the best part is to send Danmari @Ignister, also we use Bururu @Ignister to synchro summon and trigger it’s effect to special summon other monster which has been used as synchro material.
3x Achichi @Ignister
Achichi @Ignister also an amazing searcher like Pikari @Ignister, he search @Ignister monster and add it from deck to your hand. We use Achichi @Ignister effect to search other @Ignister monster to maximize our combo, depending on what card we have in hand.
Spells
3x When A.I. First Meet You
Reveal 1 cyberse monster and add 1 @Ignister monster with the same attribute, that is a very good thing, but there is another problem that we have to take 2300 damage if you didn’t special summon the revealed monster. Eldlich and Amazement only pay 800 LP while we burn 2300 LP, sort of mission impossible for me. The best way to use it is to search Doyon @Ignister and Bururu @Ignister, because in our combo we will definitely link summon Dark Infant @Ignister and synchro summon Wind Pegasus @Ignister.
3x Cynet Mining
Another spell for search @Ignister monster, but you need to send 1 card from your hand to the graveyard. It's quite risky, but we have no other choice at the moment, for now, maybe.
3x Three Tactical Talent
I choose Three Tactical Talent as supporting spell in this deck. This card has 3 effects that is draw 2 cards, take control 1 monster your opponent control and look at opponent hand choose 1 card from it and shuffle into the deck. I choose this card as a support over the Pot of Desires, Pot of Extravagance and Pot of Prosperity. This card is the safest choice because it will not interfere with the performance of this deck, like banish 10 cards from top of your deck or banish some monster from your extra. Other alternatives for Three Tactical Talent if you don't like this card is Pot of Avarice, since you only shuffle back to deck 5 monsters in graveyard and draw 2 cards, this is another great option to increase durability and recovery. I recommend this card more because I know TCG deck has a lot of hand traps in their main deck, and it will help to trigger this card effect with lots of options offered from this card.
1x Monster Reborn
Target 1 monster in either graveyard and special summon it. It's important to turn the tide and a nice spell to recovery.
1x Harpie’s Feather Duster
One of the best removal spell and trap in Yu-Gi-Oh! I choose to play this over Lightning Storm. The reason is because the @Ignister archetype really needs their field spells, which is quite the opposite of Lightning Storm requirement that’s if you control no face-up card you can activate 1 of 2 effect. Based on my experience it is quite rare for my opponents to choose to destroy field spells, they prefer monsters instead. Lightning Storm might fit in the 2nd turn but for the 1st turn it will be quite a hassle in certain situations.
2x Ignister A.I. Land
The most important thing from the @Ignister archetype, because with this card we can carry out the best combos. Sometimes many people forget the best effect this card has, if this card in your graveyard you can banish 1 @Ignister monster from graveyard and set this card. As long as we don't meet the Cosmic Cyclone, everything will be fine.
3x A.I.dle Reborn
This is a quick spell that can target 1 @Ignister monster in your graveyard and special summon it. If this card is in graveyard you can banish this card and 1 card from your hand then add back 1 A.I. spell/trap that’s banished or in your graveyard except this card.
3x Forbidden Droplet
Still the best card for overcoming Red-Eyes Dark Dragoon and this card is a quick spell. You can use field spell Ignister A.I. Land instead of @Ignister monster to activate this card, because we can set back Ignister A.I. from graveyard by banish 1 @Ignister monster.
Extra
1x Wind Pegasus @Ignister
I choose Wind Pegasus @Ignister over the Cyberse Quantum Dragon, because Wind Pegasus @Ignister can destroy spell/trap your opponent controls up to the number of @Ignisiter monsters you control, and we can banish this card then target 1 card your opponent control shuffle it into deck.
1x Light Dragon @Ignister
XYZ monster that can destroy face-up monster and can special summon 1 link monster from your graveyard if another cyberse monster inflict battle damage, also this card is light attribute that can be used to trigger When A.I. First Meet You and add Pikari @Ignister.
1x The Arrival Cyberse @Ignister
Front line defense from this deck and also one of the boss monsters in this deck. A.I. from Yu-Gi-Oh! VRAINS approve this
1x Accesscode Talker
Second boss and Yusaku Fujiki from Yu-Gi-Oh! VRAINS approve this. You can combine this with The Arrival Cyberse @Ignister and make Accesscode Talker have 8300 ATK, this number is come from 2300 ATK as basic ATK of Accesscode Talker plus 6000 ATK from Link 6 that’s The Arrival Cyberse @Ignister have or you can use normal combo with Transcode Talker and Update Jammer so Accesscode Talker can attack twice.
2x Transcode Talker
We need it 2 copies, 1 for link summon The Arrival Cyberse @Ignister and other 1 for link summon Accesscode Talker.
1x Decode Talker Heatsoul
Substitute for Fire Phoenix @Ignister, also he burn 1000 LP for draw 1 card. Amazing.
1x Dark Templar @Ignister
Let's fill the board with @Ignister monster. He is the beginning to summon The Arrival Cyberse @Ignister.
1x Update Jammer
Make Accesscode Talker can attack twice.
2x Splash Mage
Same like Transcode Talker we need it to link summon The Arrival Cyberse @Ignister and Accesscode Talker, also it's a nice card that help in link climbing.
1x Cyberse Wicckid
Only used to search Bururu @Ignister.
2x Dark Infant @Ignister
1 Link monster, who can add Ignister A.I. Land from deck to your hand. 2 copy is needed, 1 for search field spell and 1 to trigger Dark Templar @Ignister effect.
1x Link Spider
Why spider links? Because we have normal monsters in this deck? Did you guys forget we have Nibiru, The Primal Being and PSY-Frame Driver. This card is quite useful if your opponent drops Nibiru, The Primal Being.
Side
1x Dinowrestler Pankratops
Hidden beater.
1x Artifact Lancea
With this card we can stop opponent banish cards for one 1 turn. In several duels VS Drytron, Drytron always drops this card when I finishes link summon Accesscode Talker, really annoying. So we're going to play defense with a Crossout Designator.
1x Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion is also a problem in itself when I using Dark Templar @Ignister and Doyon @Ignister effect.
1x Skull Meister
Eldlich used this card a lot in their main deck, so 1 copy for Crossout Designator.
1x Droll & Lock Bird
With this card we can stop opponent add more card from deck to hand.
1x Called by The Grave
Virtual World used this card in their main deck, just in case, so 1 copy.
2x Cosmic Cyclone
The real problem is coming from Cosmic Cyclone since this card is banish and not send to graveyard, really bad for field spell Ignister A.I. Land, so 2 copy for Crossout Designator also this is a decent removal by pay 1000 LP.
3x Crossout Designator
Good under certain conditions, but because I tested this deck by dueling with the TCG deck, this card is better to be a side, because we can first observe in the first duel what hand traps the opponent has and prepare the counter. Also the thing to remember is this card only negate one card for 1 turn and not counter back and send it to graveyard, so in next turn opponent can use it back. This card only provides temporary protection. As an alternative you can play 3 Torrential Tribute and 3 Solemn Strike as a better defense in a slow game tempo.
1x Infinite Impermanence
Believe it or not this one is more troublesome than a monster hand trap, because this card is a trap card and we cannot trigger an effect from Three Tactical Talent since it’s need monster effect.
1x Solemn Strike
Pay 1500 LP.
1x Solemn Judgement
Pay Half LP.
1x Imperial Order
This is a troublesome card because it completely stops @Ignister, we can't use spell cards.
Strategy in 1st turn
- Link summon The Arrival Cyberse @Ignister with 3000 ATK, strong 6/10
- Link summon The Arrival Cyberse @Ignister with 4000 ATK, very strong 7/10
- Link summon The Arrival Cyberse @Ignister with 5000 ATK, almost perfect 8/10
- Link summon The Arrival Cyberse @Ignister with 6000 ATK, perfect 9/10
Note: The Arrival Cyberse @Ignister is unaffected by other cards effect, it’s mean that Nibiru, The Primal Being, Red-Eyes Dark Dragoon, Divine Arsenal AA-ZEUS - Sky Thunder, Borrelsword Dragon, Raigeki, Lightning Strom, Forbidden Droplet, Ice Dragon’s Prison, Solemn Strike and Solemn Judgement can't touch The Arrival Cyberse @Ignister
Note: The only thing that can beat The Arrival Cyberse @Ignister is Kaiju.
Recommendation: I recommend that you all link summon The Arrival Cyberse @Ignister with atleast 4000 ATK, since Red-Eyes Dark Dragoon, Divine Arsenal AA-ZEUS - Sky Thunder and True King of Calamities have 3000 ATK the opponent can carry out a suicide attack and destroy The Arrival Cyberse @Ignister by battle. Also Invoked Augeoeides can make his ATK over 4000 depending on situations and conditions in duel.
Strategy in 2nd turn
- Use The Arrival Cyberse @Ignister that already link summon in 1st turn, strong 6/10
- Link summon Accesscode Talker with 5300 ATK, very strong 7/10
- Link summon Accesscode Talker with 8300 ATK, almost perfect 8/10
Recommendation: You all better not rush to make Accesscode Talker by sacrifice The Arrival Cyberse @Ignister because you will waste the only one of the strongest defenses in this deck.
Basic combo using Achichi @Ignister in 1st turn to make The Arrival Cyberse @Ignister 5000 ATK
- Normal summon Achichi @Ignister and search Pikari @Ignister
- Link summon Dark Infant @Ignister and search Ignister A.I. Land
- Special summon Pikari @Ignister with field spell effect, and search When A.I. First Meet
- Use A.I. First Meet You to search Doyon @Ignister
- Link summon Cyberse Wicckid
- Special summon Doyon @Ignister with field spell effect in Cyberse Wicckid zone
- Activate Cyberse Wicckid effect and add Bururu @Ignister from deck by banish Dark Infant @Ignister in graveyard
- Activate Doyon @Ignister effect when special summon and add back Achichi @Ignister
- Link summon Transcode Talker
- Activate Doyon @Ignister effect in graveyard and add back When A.I. First Meet You
- Special summon Bururu @Ignister with field spell effect (don’t special summon it in Transcode Talker zone)
- Activate Bururu @Ignister effect and send Danmari @Ignister to graveyard
- Activate Transcode Talker effect and special summon Cyberse Wicckid in graveyard.
- Link summon Dark Templar @Ignister (Hand Condition: 1 Achichi @Ignister and 1 When A.I. First Meet You)
- Special summon Achichi @Ignister with field spell effect
- Link summon Dark Infant @Ignister in Dark Templar @Ignister Zone
- Activate Dark Templar @Ignister and Dark Infant @Ignister effect (Chain)
- Change Dark Infant @Ignister attribute from Dark to Divine and make it move one zone
- Activate Dark Templar @Ignister and special summon Bururu @Ignister, Doyon @Ignister and Pikari @Ignister (Board Condition: 1 Dark Templar @Ignister, 1 Dark Infant @Ignister (Divine), 1 Bururu @Ignister, 1 Doyon @Ignister and 1 Pikari @Ignister)
- Synchro summon Wind Pegasus @Ignister using Bururu @Ignister and Doyon @Ignister
- Activate Bururu @Ignister effect and special summon Doyon @Ignister
- Link summon Splash Mage using Pikari @Ignister and Doyon @Ignister
- Activate Splash Mage effect and special summon Pikari @Ignister
- Link summon The Arrival Cyberse @Ignister using Dark Templar @Ignister (Dark), Pikari @Ignister (Light), Splash Mage (Water), Dark Infant @Ignister (Divine) and Wind Pegasus @Ignister (Wind)
“Appear! The circuit that guides the dark”
“Appear! Link 6 The Arrival Cyberse @Ignister”
Note: Basically all combos used are centered on Achichi @Ignister and Pikari @Ignister. We can search Achichi @Ignister using When A.I. First Meet and Cynet Mining. Achichi @Ignister search Pikari @Ignister and Pikari @Ignister search Achichi @Ignister with When A.I. First Meet.
Note: If we have A.I.dle Reborn or Monster Reborn in hand plus Achichi @Ignister, we can Link summon The Arrival Cyberse @Ignister with 6000 ATK by following the same step until 23.
- Special summon Achichi @Ignister with A.I.dle Reborn or Monster Reborn.
- Link summon The Arrival Cyberse @Ignister
Deck Statistics
Attack : 8/10
Defence : 8/10
Consistency : 6/10
Recovery : 6.5/10
Overall : 7.1/10
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Card | Qty | Price ea | Card Set |
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Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.