This deck is not meant to be complicated or anything.
Build a board , support it with spells/traps , chip your opponents health , or otk them.
Feels a bit like old-school since there is actual interaction between you and your opponent.
A couple of games should give you a general idea of how the deck plays.
It utilizes the Utopia Double OTK mechanic , which is very amusing to pull off , as well as 3x Super Poly in order to disrupt your opponent.
The Magical Musket cards offer some great utility , and if you manage to get Doc out early , you should be able to keep recycling them.
Keep in mind, the column utility of the Musketeers , which will restrict your opponents zone usage , or at least they will force them to provide you some advantage.
I do believe this deck is viable in competitive play, and i will continue to tune it as time goes by.
The side deck as well as some fusion monsters in the extra deck will be replaced when i find something better , since i feel there is room for improvement
Also, the 3x Ash Blossoms could be replaced by any handtrap as well as Called by the Grave.
I am split about the usage of Pot of desires / Pot of extravagance in this deck , and although i use (at least desires) in 99% of my decks , I had better success without it , than with it. Still , there is a chance i will run 2-3 of desires in the future.
I am really open to any suggestions that you think will make the deck better , and will be sure to try them.
*I have tried the 3x Foolish burial goods + 1x Metalfoes Fusion , but the games that i started with Met. Fusion + Double or nothing , felt real bad, so i cut it out.