I'm not saying that all of these cards are good in a deck like this. This deck is more of a nostalgia deck for people who are looking to get back into the game casually and want to play newer versions of old cards. This deck goes first to end on "At Best" an Arcana Knight Joker, an Arcana Extra Joker, and 1 Thunderspeed Summon which will summon Sphere Mode. This is only if you draw literally the god hand going first as your end board is usually only 1 of those 3.
First the poker knights: 1 Jack's Knight, 3 Queen's Knight, and 3 King's Knight. 3 Arcana Triumph Joker which is a horrible card going first while decent going second since she could've been a quick effect and nobody would've cared. She is a nice discard since you can summon her from grave using her own effect later on in the duel. 3 Joker's Knight who foolishes a poker knight to summon himself as a body with the same name. He can be used for Arcana Knight and Extra Joker. 3 Imperial Bower which is literally Rescue Rabbit. 3 Sphere Mode is the god I chose to maindeck since Thunderspeed doesn't have the Soul Exchange Effect that Soul Crossing has and it can search Sphere Mode on top of that since you can either choose to have 3 poker knights on field or use them for Arcana Knight/Extra Joker. 1 Fire Flint Lady for either an extender or fusion material for Gilti-Gearfried.
1 ROTA. 3 Fusion Deployment which is E Tele for any poker knight. 3 Unexpected Dai which unfortunately clashes with Imperial Bower, but you have no way of searching Bower so it's rarely a problem. Only 1 Face Card Fusion since your only fusions can only negate things that "TARGET" themselves. 3 Joker's Straight which is literally begging to be negated since it essentially gives you 3 bodies in the 3 poker knights. 3 Extrav. 3 Thunderspeed Summon. 3 Joker's Wild which copies one of your poker knight spells. Something to consider about the spell/trap lineup is that you can choose to run things like Pot of Avarice. All of the new support takes almost all copies of your poker knights out of the deck turn 1 so you have no follow-up if you draw something like Joker's Straight or Joker's Wild. You need some way to put your materials back into the deck to actually use your cards in later turns.
Extra Deck is an Extrav build. 3 Arcana Knight Joker, 3 Black Luster Soldier - Soldier of Chaos, 3 Arcana Extra Joker, and 3 Link Spider. 3 Gilti-Gearfried the Magical Steel Knight. It is simply Arcana Knight Joker combined with Bad Aim that can also attack twice and has relatively generic fusion materials.
Side Deck is just cards you can consider running. Obelisk cannot be targeted and with how easy it is to get monsters on the field in this deck, you can also tribute 2 monsters to Raigeki your opponent. Slifer is literally a floodgate that gets rid of normal summons and starting plays. Soul Crossing is insane if you open it and a god. Going second, consider breaking boards with Dark Ruler and spell/trap removal like Twin Twisters or something of that sort.
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