A fun and modern take on the Plunder Patroll deck, featuring the new Exceptional Schedule as great starter! This list isn't definitive, as I'm not too well versed in the Plunder Patroll Deck, so feel free to use this as a skeleton for your own version.
Plunder Patroll and EARTH Machine don't slot too well together, as Plunder Patroll locks itself into its own archetype through multiple of its own monster effects. You can play around this by simply doing your EARTH Machine and Adventurer combos before proceeding to use Plunder Patroll monsters, however it sucks quite a lot if you draw into either of the two other engines. The Adventurer engine is primarily here due to the size limit: In my testing, Plunder Patroll has difficulties with playing too many Hand Traps, so I dedicated part of the non-engine to a third engine instead.
In any case, the deck isn't particularly bricky, with the worst Garnets being the EARTH Machine monsters, as well as Urgent Schedule. As long as you don't draw any of those, the deck is able to set up a quite fine field for being Plunder Patroll.