Okay, for this strategy, it's a blinding 2nd deck. It's not very strong going 1st although you can get some okay boards going and at least a negate. I added Dangers and Performages just to give the deck a bit of a splash and to summon generic extra deck stuff easier (note: all of the Plunder ships are generic to summon except for Blackbeard). I got the idea of splashing some of these monsters from my previous deck which functions similarly as they both are discard heavy. How I play this deck is very aggressive, and the main idea is to break boards (hence the Kaiju package). The Knightmares are staples, and they benefit from Brann's ATK boost. Most Plunder decks use Bahamut and Toad, but I use it mostly as a backup. Dragite is kinda the star in ways since it's very easy to summon, and you have access to an easy negate. My favorite card in here is Draco Berserker because it's an OTK enabler and disruptor. The easiest way to understand this deck is to try and summon as much as you can to go into the ships to banish or negate monsters and to gain tremendous ATK boosts for an OTK. This deck going 2nd works extremely well, and you have options to summon a few different monsters other than Plunders. However, some of the Plunder monsters may lock you into only summoning their archetype, but it's not that big of a problem. Just note to always equip the Plunders to their ships if you can. The deck is a bit fast and you might accidentally drop your hand while building a board. Another thing is to try learning every Plunders' full effects. They do a couple of different things. I hope this deck helps some of you guys out if you are looking into building this. Feel free to ask any questions too.