The deck is using mostly the Phantom Kight part of the engine for it's plays. I've added three Burinig Abyss main deck mosters for the Tour Guide, into Graff, into Cherubini combo: this makes you special summon Cir from the deck and then recycle Cherubini from the GY after the Bardiche summon. Your first objective is to summon Bardiche and if you have the material to turbo out one of the XYZ dragons depending on your needs. You can turbo them out, mainly, via two combos: the Rank-Up-Force magic card, or summoning two level 4 monsters (one is free using Rusty Bardiche's effect) and going into Raider's Knight.
The side deck revolves into stopping combos, clearing control decks board and as a last chance to trying and turbo out the infamous Red-Eyes Dark Dragoon.
Why am I uploading it?
Simply I need some advice on how to make it more reliable. Right now i can feel that the deck is really consistent and has really not that much possible bricks, but also I know that needs something more to be really reliable and consistent. I hope to recive some advice to help me to finish building this really fun deck. Updated decklist:
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