Tear is strong, but the Ishizu cards are boring and everyone runs them. I say who cares about those. I love Orcust so I wanted to shove these 2 decks I like into this, (admittedly not as strong as Ishizu Tear), deck. I have tons of fun with this deck, and vastly prefer is over any other Tear variant.
This deck is capable of consistently ending on Galatea with Crescendo Set, Redoer, and Rulkallos. Being able to pitch any Orcust card in hand with Scheiren allows you to be able to set up your grave for Orcust plays, as well as unbrick your hand for when World Wand decides to show up. I run Armageddon Knight in this deck over the 2nd copy of Girsu as he is capable of starting both Tear plays and Orcust plays depending on what you already have on board/in grave. With Poly you are capable of fusing any Tear name with any Orcust name to create Mudragon, triggering the Tear cards effects as well as gaining targetting protection/going straight into Dragostapelia
.Abyss Dweller is a card that honestly rarely comes up. It is sort of hard to get 2 level 4's on field before dark locking yourself with the Orcust effects, so you may cut it if you want. Due to Babel's effect of constaly recycling itself, milling it is not an issue, as well as replacing it on field for Planet. I;P also may be changed out for Dharc, I simply like being able to go into Unicorn on my opponents turn.
Bystials/Evenly Matched/Imperm ratios can all be changed around depending on preference.