Number c15 Deck (for Master Duel)
Deck Primer
DECK UPDATE #1 [23/01/22]
As a gimmick puppet enjoyer, I decided at first to create a balanced Gimmick Puppet Deck that could go against the current meta, especially on Master Duel. As someone remembers, I tried yesterday to focus this deck on defending Number 88 and winning with its effect, but I couldn't really find a good way to summon always him in the beginning of a duel; I'm not saying that it's a bad card, but it's just not so easy to summon in the first turns (and that's why I put him in the Side Deck).
So I decided to give more space to the other Gimmick Puppet numbers, such as c15 and c40, because they can help you out to get rid of most of the opponent's card in the field. And to help them out some defenses are required:
-"Condolence Puppet" grants to c15 and c40 to survive against cards as Raigeki (which is kind of popular in Master Duel);
-"Heavy Metal Raiders" (the Field Spell) can keep in battle every g. puppet monster that you have in the field, which is kind of dope (idk why no one talked about this card already but whatever);
-"Infinite Impermanence" and "Broken Line" can block most of the combos (I used those against a Blue Eyes deck and I was laughing my ass off);
-"Debunk" can negate Ash Blossom's effect, and that's cool;
-"Network Trap Hole" can also block Summon Combos, especially the ones that use the main deck or the GY;
- "Mythical Space Typhoon" I think it's almost needed in every deck, can destroy a lot of annoying cards (especially Field ones);
-"Number 23" and "Dingirsu, the Orcust of the Evening Star" are the best boys in this deck, they can negate effects and prevent the destruction of your cards by opponent card's effects.
I also kept "Barrier Statue of the Abyss" in this deck, because I find interesting his effect; I honestly discovered his existence some days ago, and for now I couldn't find a duel where this card saved me from enemy combos, so if this card keeps being useless, I'll decide to remove it from this deck, and maybe replace it with an another monster.
And as Rank-Up card, I think that "Rank-Up-Magic Numeron Force" is the best choice among the others, because you can negate all face-up card's effects permanently, which is kind of sick, but at the same time this card could be your doom if you use it incorrectly, so think carefully when you should use it.
With those things said, I'll continue my research on creating the ultimate Gimmick Puppet Meta deck, and if I succed in my goal, I'll put this deck in the "Meta" category.
If you suggest some other cards to put in this deck, or if you think that some of those cards are useless, please write your opinion in the comments, so that we could bring gimmick puppets in the meta togheter.
See you in the next update.
Rasputin
As a gimmick puppet enjoyer, I decided at first to create a balanced Gimmick Puppet Deck that could go against the current meta, especially on Master Duel. As someone remembers, I tried yesterday to focus this deck on defending Number 88 and winning with its effect, but I couldn't really find a good way to summon always him in the beginning of a duel; I'm not saying that it's a bad card, but it's just not so easy to summon in the first turns (and that's why I put him in the Side Deck).
So I decided to give more space to the other Gimmick Puppet numbers, such as c15 and c40, because they can help you out to get rid of most of the opponent's card in the field. And to help them out some defenses are required:
-"Condolence Puppet" grants to c15 and c40 to survive against cards as Raigeki (which is kind of popular in Master Duel);
-"Heavy Metal Raiders" (the Field Spell) can keep in battle every g. puppet monster that you have in the field, which is kind of dope (idk why no one talked about this card already but whatever);
-"Infinite Impermanence" and "Broken Line" can block most of the combos (I used those against a Blue Eyes deck and I was laughing my ass off);
-"Debunk" can negate Ash Blossom's effect, and that's cool;
-"Network Trap Hole" can also block Summon Combos, especially the ones that use the main deck or the GY;
- "Mythical Space Typhoon" I think it's almost needed in every deck, can destroy a lot of annoying cards (especially Field ones);
-"Number 23" and "Dingirsu, the Orcust of the Evening Star" are the best boys in this deck, they can negate effects and prevent the destruction of your cards by opponent card's effects.
I also kept "Barrier Statue of the Abyss" in this deck, because I find interesting his effect; I honestly discovered his existence some days ago, and for now I couldn't find a duel where this card saved me from enemy combos, so if this card keeps being useless, I'll decide to remove it from this deck, and maybe replace it with an another monster.
And as Rank-Up card, I think that "Rank-Up-Magic Numeron Force" is the best choice among the others, because you can negate all face-up card's effects permanently, which is kind of sick, but at the same time this card could be your doom if you use it incorrectly, so think carefully when you should use it.
With those things said, I'll continue my research on creating the ultimate Gimmick Puppet Meta deck, and if I succed in my goal, I'll put this deck in the "Meta" category.
If you suggest some other cards to put in this deck, or if you think that some of those cards are useless, please write your opinion in the comments, so that we could bring gimmick puppets in the meta togheter.
See you in the next update.
Rasputin
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