You see, when I was first making my original Normal Monster deck, I had a thought: "Hey, this deck revolves around level 2 monsters. What if I added in spright?" I dismissed this possibility because the deck revolved around link-climbing, and spright locked you into level 2s. Later on, I had another thought: "What about Toadally Awesome? Would it work in the deck?" I gave the idea some more thought, and I realized I just had to put all three ideas together. So, I'll walk you through this deck.
Going First
This decks goal is to get out as many Toadally Awesomes as possible. In order to do this, you need to get out as many normal monsters as you can. To this end, I have included Enchanting Fitting Room and Tri-Wight. These cards allow you to swarm the field with ridiculous numbers. Ontop of that, you can also use Spright Double Cross in order to recycle your Toadally Awesomes for even more negating.
You also have your spright cards, most notably Spright Sprind. This lets you get monsters in the graveyard, which might be useful if you don't have enough to activate Tri-Wight. If you didn't draw any of your swarming cards, Gigantic Spright lets you get your normal monsters onto the field straight from the deck.
Enchanting Fitting Room is a good card, but pretty luck dependent and it restricts the deck build. You want to have as many normal monsters as possible to maximize its effect, but having too many normal monsters in hand is really bad. Luckily this deck can't really worry about it, because there are only 6 level 2 aqua normal monsters (only 3 in the tcg).
If you somehow get the best hand on earth, you might be able to end on I:P Masquerena and enough material to make Underworld Goddess of the Closed World, but it really isn't worth it. I just added it because there was so much free extra deck space I didn't know what to do with it.
Going Second
This is the most important part. When you play with someone, you will roll to see who goes first. The trick here is, you want to get the higher roll and go first. If you're playing online, you want to win the coin flip or rock-paper-scissors or whatever it is. Just make sure to go first.
After you have successfully gone first, side in all the going second stuff. You're going to need it. This deck has very little board breaking power, and because of spright restrictions its very difficult to go into Accesscode Talker or Borrelsword Dragon. So you need to preventing from bulding a board in the first place. In the worst case scenario, you have Dark Ruler No More which will buy you a turn to try something.
In conclusion this deck is like a weird off-shoot of spright frogs. It has all the same qualities, just worse. You also can't play it in the tcg, and if you want to purchase the deck, it will set you back $300.