This is a pretty simple build: it's all focused around normal monsters with high statlines running over everything. Backrow helps with controlling the field and keeping threats in check.
Heart is insanely good for consistency; it makes you able to draw into all of your plays so much quicker, especially with two. Alongside Trinity and the rest of the stables we have 3x Kaiser. I debate having 2 instead, but Kaiser is just so good that it's not even funny. As soon as this is on the field Scapegoat is useless, any deck that spams monsters is useless, Chaos is shut down for the most part, etc. It's so oppressive and it forces your opponent to either waste removal or try to play around it with big monsters, both playing to the style this deck works at.
Order to Charge doesn't seem great, but having a Quick Play instant monster removal is amazing, actually. If you run into a battle trap you can chain this and destroy something anyway, wasting the trap in the process, anything that targets like soul exchange or brain control for Monarchs is also countered as long as you have a opposing monster to handle. You always have a way to get rid of stuff or make sure it can't go off proper, especially alongside three Solemn and three Saku. Your opponent will be playing Nobleman and that's a instant waste given this deck should never be setting anything apart from backrow.
Sides are mostly either Chaos counters or more removal options. I included Non-Spellcasting as it's actually pretty nutty for support, giving you full-on immunity to all spell cards: not targeting, not destroying, full on immunity. This makes Soul Control Monarchs automatically just suck *** as all of their stealing tech is disabled, Moon is disabled, Snatch is disabled, hell any attempt to use spells on your monsters will simply not work.
Obviously this isn't meta in the slightest, but you'd be surprised how much trouble this deck can give to some of the better stuff out there.