<!-- [if !supportLists]-->T
<!--[endif]-->Intro and Camelot Breakdown
So infernoble knight noble knight has been a pet project of mine ever since the newest wave of infernoble knights was announced. I’ve already made a video on the subject before but the TCG decided to bless us with the brand new exclusive card: Camelot, Realm of the Noble Knights and Noble Arms. Camelot got me really going with the deck. Despite a questionable first glance, this card is honestly very solid for the architype. We can break it down into a few key things.Replaces Unexpected Dai for access to the normal monster and extenders.
<!-- [if !supportLists]-->1. <!--[endif]-->Camelot is fully an extender
<!-- [if !supportLists]-->2. <!--[endif]-->Searchable by a ton of cards
<!-- [if !supportLists]-->a. <!--[endif]-->(Noble Arms Museum, Heritage of the chalice, Noble Knight Borz, Ignoble Knight of Black Laundsallyn)
<!-- [if !supportLists]-->3. <!--[endif]-->Replays itself a turn after use and is re-useable
<!-- [if !supportLists]-->4. <!--[endif]-->Searches the Infernoble Arms or any Noble Arms card
<!-- [if !supportLists]-->5. <!--[endif]-->No restrictions
<!-- [if !supportLists]-->6. <!--[endif]-->Destruction protection
<!-- [if !supportLists]-->a. <!--[endif]-->Can help cheese through some disruptions.
<!-- [if !supportLists]-->7. <!--[endif]-->Requires 2 bricks
<!-- [if !supportLists]-->8. <!--[endif]-->Pulls out Noble knights of the round table
<!-- [if !supportLists]-->a. <!--[endif]-->Dump a noble knight to grave at end of turn
<!-- [if !supportLists]-->b. <!--[endif]-->Potential I:P Masquerena fodder
<!-- [if !supportLists]-->c. <!--[endif]-->Late game recursion and draw
Noble Knights of the Round Table is very odd. It’s not good but it is free. Realistically we can use the noble knight dump effect every turn. I’ve got 1 or two techs to take advantage of that. Typically though you’ll just be dumping an Infernoble Knight Turpin for better recursion. The second effect is not needed or good. But in unique situations you can use it to put out fodder for I;P masquerna. Remember this can trigger the infernoble knight equips when sent to the graveyard. The 9 and 12 effects do happen if the game goes beyond the first turn. This is a rogue deck in modern yugioh so that’s very questionable and shouldn’t be depended on.
Overall Camelot is one of the best-designed legacy support cards I’ve seen so far. It directly ties together disparate parts of an old deck into a modern extender. You could theoretically use Lady of the Lake with this modern card. Don’t actually do it but know you can..
<!-- [if !supportLists]-->· <!--[endif]-->What is infernoble knight noble knight?
As a refresher/introduction let me explain how this deck works before going into combos. Infernoble Knight Noble knight works by using unique noble knight starters to enable the infernoble knight end board. This deck also still gets to use the classic Noble Knight XYZ monsters for removal and combos.
Angelica into double Charlemange
The basic Infernoble knight combo works like this. Use Infernoble knight Turpin and Oliver to synchro summon into Angelica princess of the noble arms. This can also be done with Ricardetto off of an Isolde Two Tales of the Noble Knights. Angelica is going to let us search Noble Arms Museum. Second, we can attempt to equip an infernoble from graveyard to trigger Angelica’s second effect to tag out into Infernoble knight Vanguard Roland and send whatever infernoble knight we don’t have in grave yet. For this example, I’ll say Magnus.
From here we play an equip or use an Infernoble Knight from grave as an equip to let us summon back turpin from grave. Then we can synchro summon into Infernoble Knight emperor Charles.
After equipping another Infernoble Knight from grave to Charles we then link off into Charlemagne and equip Charles from grave. We then play Noble Arms Museum to search any noble arms card. This can be Camelot for extension or it can be an equip spell to trigger the before-mentioned effects. The point is after that we can use noble arm museum to special summon the equipped Charles. Equip something else to Charles and you can make a second Charlemagne.
That’s 2 omninegates and a ton of quick effect removal. More so than that this combo plays into our noble knight plays. It can search Camelot, Isolde sets up the old noble arms in graveyard, and we can set it up with our noble knights.
If you sent angelic ring you can re-equip with Charles effect at the end of turn for an extra spell negate. It’s a very powerful card.
Oh yeah if you need any other specific infernoble knight combos. Please check out the Combo sheet by djh_dylan and the Campions of Camelot discord which Is the Infernoble Knight + Noble Knight Discord. The discord is also linked in the description.
<!-- [if !supportLists]-->· <!--[endif]-->Specific Noble Knight combos
Noble knight medraut + Any infernoble equip spell
For a specific combo example we can use noble knight medraut plus any infernoble equip spell to create an unhand-trappable starter. Medraut can summon any noble knight monster from our deck then pop an equip spell equipped to him. If we special summon infernoble knight Renauld we can immediately add back the equip spell we popped and then make isolde off of out two monsters and go full infernoble knight combo. If the opponent ash blossom or infinite impermence on medraut we just use the infernoble knight equip and go for fire flint lady or a different infernoble depending on the hand. Thus making Isolde anyway.
Camelot + Gawayn
A much stronger combo is using Camelot plus noble knight gawayn. Camelot makes it extremely easy to get to Isolde. But if we have gawayn we get to immediately special summon gawayn as well. Of course we can go into isolde here and we should. Isolde lets us then dump 4 equip spells to special summon gigchad. The 4 you dump are destiny, excaliburn, durendal, and almace. Then we can use gigchad’s effect to add back to hand gawayn. Trust me you will have an equip live for this. While we could just make appollosa here theres a much better option.
This combo used to only be do-able with with unexpexted dai as a starter. Now it can be a follow up to a medruat or an infernoble knight combo.
Noble knight Artorigus as an extender
We can make artorigus to equip 3 of the spells we just sent to graveyard with Isolde. This is a potential plus 2 as we can trigger out infernoble knight spells for searching. While the other equip spells make our xyz into a towers monster in the process. This is the bread and butter of the deck making artorigus while setting up for infernoble knioght plays as a base. And tying this together is the absurd level of graveyard recursion this deck presents.
These are the basics but there are a few other combos worth considering.
The complete board wipe combo
We can use charles’ effect to pop custenian to immediately go into the rank 5 artigous. It works out as a way to remove 3 cards from the opponent’s field and recur value from our equip spells in the game. It’s a ridiculously good recursion especially since the rank 5 artiogious also gets recursion when he leaves the field.
<!-- [if !supportLists]-->· <!--[endif]-->Noble Knight Deck Lists
Here is my deck list for Infernoble Noble knights.
This list functions as a Series of two card starters. Medruat plus any equip. Camelot plus gawayn. Gawayn plus any “normal” noble knight. Any two infernoble knight cards. Plus heritage which can become literally anything. It’s absurdly consistent since any two warrior monsters on the field are full combo thanks to Isolde.
Really these card’s work in any combination you have options.
there are a ton of one ofs unfortunately. This deck is very searchable so it works out. Consistency wise some of these one ofs can work as extenders.
I am running barrone plus gearfried to do that extended combo. Gearfried can be sent to graveyard with angelica effect and it can bee added back with Renald or Joyeuse.
This list I’m showing here is going to 43 to fit in 9 hand traps. You can’t realistically play a deck today without some generic help. The side deck covers what the hand traps don’t, and I made sure you’ll have room to put them in thanks to the extended deck size.
I built this as a go first list since realistically there’s no other options for a weaker deck like this.
I am running one caliburn beacuase it wins games in time. It’s not once per turn so you can do some really funny things if need be. Also you don’t have to do this but I think it’s funny. You can side deck in one last chapter of the noble knights going second to get some relatively okay plan b shenanigans going second. It is searchable and usually live playing into most boards.
Alright so that’s about It for noble knights. It’s a very solid deck with tons of great options that really do take an opponent of guard. Especially since they come from such an older and sleep on architype.