NIBIRU PROOF Infernoble Knight +Combos
Deck Primer
This is my latest Infernoble knight build and I think it is very consistent. Infernoble Knight is a tier 1 deck, being able to adapt to the current metagame and play through the ‘powerhouse handtraps’ such as gamma, imperm, nibiru and even droll and lock bird (this one requires a good hand). Playing 60 cards in Infernoble knight is absolutely necessary to avoid drawing bricks such as too many equip spells, combo tuners etc. For this build I am mainly focusing on playing NIBIRU PROOF, that would either be playing around nibiru or playing through it. I have included combos for both in my NIBIRU PROOF Infernoble knight combos, I recommend that you check it out - you can watch some combos and learn how to play the deck better and improve as a player. If you do, please like the video and subscribe to the channel - it is a great way to support me and the channel. I will now go over what cards we need in hand and what the end boards are going to be in all the combos I show in my video. Also if you are interested in doing so - you may check out my other uploads on YGOPROdeck, I have uploaded a dragon link and 2 Eldlich decks and I have youtube videos explaining those as well, link to those can be found in the YGOPROdeck of those. If you have any questions regarding the deck, let me know in the comments below or the comments you youtube. Good luck and have fun!
REMINDER: ALL THE COMBOS THAT I SHOW HERE ARE SHOWN HOW TO ACHIVE AND EXPLAINED IN-DEPTH IN MY VIDEO
Link to the video - https://www.youtube.com/watch?v=eGx6sROpxmw
Combo 1: Best case scenario
Cards needed in hand: any way to get 2 warrior monsters (neo space connector, submilation knight etc)
End Board: Charles with Oliver equipped, savage with 2 counters, herald and 1 hand rip from the opponent
Combo 2: Play through nibiru (I know it sounds crazy but it works!)
Cards needed in hand: Infernoble knight renud + a way to get 2 warriors to the field
End board: Charles with Oliver equipped, savage with 2 counters, herald and 1 hand rip from the opponent
Combo 3: Play around Nibiru (Gearfriend is OP)
Cards needed in hand: Infernoble knight ogier and Infernoble arms durandel
End Board: Savage with 3 counters, True King (aka free win), and 1 hand rip from opponent
Combo 4: Play around nibiru
Cards needed in hand: Infernoble knight ogier and Infernoble arms durandel
End Board: Savage with 3 counters, Charles with Oliver equipped, and 2 hand rips from opponent
REMINDER: ALL THE COMBOS THAT I SHOWED ABOVE ARE SHOWN HOW TO ACHIVE AND EXPLAINED IN-DEPTH IN MY VIDEO
Link to the video - https://www.youtube.com/watch?v=eGx6sROpxmw
Thank you and stay tuned for more!
REMINDER: ALL THE COMBOS THAT I SHOW HERE ARE SHOWN HOW TO ACHIVE AND EXPLAINED IN-DEPTH IN MY VIDEO
Link to the video - https://www.youtube.com/watch?v=eGx6sROpxmw
Combo 1: Best case scenario
Cards needed in hand: any way to get 2 warrior monsters (neo space connector, submilation knight etc)
End Board: Charles with Oliver equipped, savage with 2 counters, herald and 1 hand rip from the opponent
Combo 2: Play through nibiru (I know it sounds crazy but it works!)
Cards needed in hand: Infernoble knight renud + a way to get 2 warriors to the field
End board: Charles with Oliver equipped, savage with 2 counters, herald and 1 hand rip from the opponent
Combo 3: Play around Nibiru (Gearfriend is OP)
Cards needed in hand: Infernoble knight ogier and Infernoble arms durandel
End Board: Savage with 3 counters, True King (aka free win), and 1 hand rip from opponent
Combo 4: Play around nibiru
Cards needed in hand: Infernoble knight ogier and Infernoble arms durandel
End Board: Savage with 3 counters, Charles with Oliver equipped, and 2 hand rips from opponent
REMINDER: ALL THE COMBOS THAT I SHOWED ABOVE ARE SHOWN HOW TO ACHIVE AND EXPLAINED IN-DEPTH IN MY VIDEO
Link to the video - https://www.youtube.com/watch?v=eGx6sROpxmw
Thank you and stay tuned for more!
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