Clear World got its SUPPORT CARDS! I was not expecting these cards to come out anytime soon. I thought maybe like a few more years later, but now it’s honestly amazing. Thank You Konami for making them real, not just for me, but for others as well. I also wanna mention that my new video for this DeckList is taking a lot longer due to DuelingNexus still fixing a bug with one of the new cards, which has unfortunately delayed my upload for it so I do apologize for the wait & I also saw someone use my old DeckList even though the new support is out lol. I really wanted to wait until I uploaded the video on my channel first before publishing this, but I’ve now made the decision to just put it up here for everyone (The video will come out as soon as the card gets fixed, so I hope you guys enjoy it). If there’s any changes I make to the Deck I’ll be updating it here, so be sure to check up on it once in a while to be up to date.
Anyways onto the Deck description! The Clear archetype (from the Anime, used by Yusuke Fujiwara) Deck concept is about crippling the opponent with “Clear World” depending on which Attributed monster they control on the field, also having cards to change the monster's attributes. Clear monsters on the other hand let you bypass all the detrimental effects leaving the opponent to suffer all the negative effects. As I stated previously there were only 2 “Clear” Cards at the time, but now they’re an official Archetype (many more support cards to come in near future). With so many new cards coming out, there’ll be many different variations to play with this deck so play with what fits best with your play style.
With this DeckList we’ll be using good ol Shaddolls, although this time there'll be a very drastic change, they’ll be a smaller package in our deck than before. Your main Focus now is crippling your opponent by Setting up your Field Spell “Clear World”, Continuous Spell “Clear Wall”, & Beat down by Tribute Summoning “Clear Vicious Knight” your New Boss monster of the deck. These cards with its devastating combo will make your opponent deal with our Field Spell by Force even if they don’t have the right Attributes or a monster Present on their field, it is just applied to them without starting any chains because of our Continuous Spell last effect which adds quite a bit of pressure to them. “Clear Wall” also gives us & our Clear monster battling protection, we also don’t take the damage that involves them in their upcoming fights.
“Clear Vicious Knight” provides excellent field presence with all of its effects being Continuous like giving us immunity to “Clear World”, it’s summoning condition, its ATK boost & its Floodgate effect on field against Special Summoned Monster which will restrict them (This even turns off Unaffected Monsters like “Raidraptor - Rising Rebellion Falcon” which is dope), but not without its own flaws keeping it in check; This monster has no protection effects of any sorts against Spell & Trap cards, Monster in the Hand, Graveyard, or that were Normal Summon can bypass its Floodgate & the ATK boost is only the Original ATK of the monster, so any monster that have a stat of ? (Undetermined) or an ATK boost over 2,300 can activate their effects & beat it over.
“Clear Rage Golem” doesn’t do too much except help beating down our opponent by doing Dmg, doing some extra burn, & letting our Clear monster ATK directly the turn that Golem was Normal or Special Summoned, which is alright to close games or those desperate situations if need be. “Clear Phantom” is very helpful which you Discard this card & one other card to help us Search 2 cards that is our Field Spell and/or Spells/Traps that mention it (you definitely don’t wanna get Ashed for this one or else that’s a -2 in card advantage), it’s last effect is situational you’ll hardly ever use it because well you use the search more than actually summoning it, it's there if need be, but except for battle if our Wall is up on Field which will block the opportunity of using it. “Clear Cube” is a great help for adding more bodies on board (although only for Clear monsters), especially Tribute summoning our CVK easier. Cube also has a floating effect that it can Special Summon any Clear Monster which is nice for defense (it has to be Face-Up which is kinda a bummer), but also it can be used for offense to ATK for game by SS into; Golem, Knight (although it won’t get its floodgate effect), or Dragon. If they were to stop your play by “Infinite Impermanence” the little guy you can just battle into their monster taking some Dmg SS another Cube then proceed where you left off by Tribute Summoning CVK, but this can also get blocked if Wall is up too.
If you liked the Deck Profile, Please leave a Like & Comment. Also check out my Youtube channel to stay tuned for future videos to come! You may also feel free to add me on Discord if you have any questions, NEXUS#6644