Neo-Spacian Strategy 2020
Deck Primer
This Deck does legit nothing going first so you are blinding second with this deck. If you are taking this deck to locals, the main deck as shown below is probably fine. You should really try to fit in Dark Ruler No More or other cards that just stop your opponent's board going second.
You really want cards in your hand rather than field presence in this deck since a lot of this archetype's cards restrict you to only Fusions or make you just not be able to Special Summon for the rest of the turn like what Neos Fusion does. That is why we are playing no Link/Xyz monsters and some heavy draw power. For the draw power, Three Tactical Talents is actually good, but the situation will rarely be there where this is active since if you are bringing Neos-Spacians to locals or a tournament, you are expecting that they are also playing decks that are just as bad. Generation Next is in the side deck since you aren't always going to have it live despite how good it is. You could play A Hero Lives to shotgun Prisma off the top and have Generation Next live, but it is a limited card resulting in it not being always there in your starting hand. You do have Performapal Popperup to get Generation Next live, but you kind of want to set the other spells/traps that you need face-down before activating Popperup so that you aren't burn't for like 5k due to its effect and Generation Next is a Quick-play Spell (For some apparent reason) so you can't activate it the turn you set it.
There is literally no starting combo you can do with this deck since such a thing doesn't exist. But if you do get a Fusion on the field, you can equip it with Favorite Hero to get a monster with like almost 8k ATK if its a triple fusion, Flare Neos, or Air Neos since those bois have a grand amount of ATK. Also, at the start of the BP, if you don't have a Field Spell for Favorite Hero's ATK boost, the card lest you activate any field spell from the deck like Neo Space for more ATK and no shuffle away eff or Mystic Mine since this deck sucks.
Extra Deck has the triple fusions since they are decent and their shuffle effects can be devastating to your opponent (and yourself too????) but they are very hard to get on the field. Brave Neos searches almost every spell/trap in your deck. Air Neos gains ATK equal to the difference in LP you will have from the Performapal Popperup burn. Grand Neos is just trying his best here and Flare Neos is a possible big beefy boi. No Links because of the stupid fusion restrictions on most of the spells/traps in the main deck.
You really want cards in your hand rather than field presence in this deck since a lot of this archetype's cards restrict you to only Fusions or make you just not be able to Special Summon for the rest of the turn like what Neos Fusion does. That is why we are playing no Link/Xyz monsters and some heavy draw power. For the draw power, Three Tactical Talents is actually good, but the situation will rarely be there where this is active since if you are bringing Neos-Spacians to locals or a tournament, you are expecting that they are also playing decks that are just as bad. Generation Next is in the side deck since you aren't always going to have it live despite how good it is. You could play A Hero Lives to shotgun Prisma off the top and have Generation Next live, but it is a limited card resulting in it not being always there in your starting hand. You do have Performapal Popperup to get Generation Next live, but you kind of want to set the other spells/traps that you need face-down before activating Popperup so that you aren't burn't for like 5k due to its effect and Generation Next is a Quick-play Spell (For some apparent reason) so you can't activate it the turn you set it.
There is literally no starting combo you can do with this deck since such a thing doesn't exist. But if you do get a Fusion on the field, you can equip it with Favorite Hero to get a monster with like almost 8k ATK if its a triple fusion, Flare Neos, or Air Neos since those bois have a grand amount of ATK. Also, at the start of the BP, if you don't have a Field Spell for Favorite Hero's ATK boost, the card lest you activate any field spell from the deck like Neo Space for more ATK and no shuffle away eff or Mystic Mine since this deck sucks.
Extra Deck has the triple fusions since they are decent and their shuffle effects can be devastating to your opponent (and yourself too????) but they are very hard to get on the field. Brave Neos searches almost every spell/trap in your deck. Air Neos gains ATK equal to the difference in LP you will have from the Performapal Popperup burn. Grand Neos is just trying his best here and Flare Neos is a possible big beefy boi. No Links because of the stupid fusion restrictions on most of the spells/traps in the main deck.
Other Decks on ygoprodeck.com
Login to join the YGOPRODeck discussion!
0 reactions
Cool
0
Funny
0
Angry
0
Sad
0
Comments
Test Hand
Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
Delete Deck
Are you sure you wish to delete this deck? Once a deck is deleted, it cannot be
retrieved.
Master Duel Cost Breakdown
Export Deck
Export to Image
Export to List
Export to Tabletop Simulator
Export Deck to Master Duel/Neuron
You can export your deck directly from YGOPRODeck to Yu-Gi-Oh! Master Duel or Neuron using our Web Browser extension!
Simply install the extension, and click the button below to export your deck to Master Duel or Neuron! It will bring you to the Official Konami Database. Once there, you can edit a deck and hit the "Import clipboard and save" button!
Price Deck from
Total Estimated Deck Price:
This tool attempts to find the lowest Market Price for each card on .
Card | Qty | Price ea | Card Set |
---|
Prices not found for the following cards:
Download Deck images
This will download all images used in this deck and zip them up for you. This is done on your computer and could take a minute or so to complete so please do not close the page.